UE3:RB_LineImpulseActor (UDK)

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UDK Object >> Actor >> RigidBodyBase >> RB_LineImpulseActor
Package:
Engine
This class in other games:


Properties

Property group 'RB_LineImpulseActor'

bCauseFracture

Type: bool

If true, will cause FracturedStaticMeshActor fragment hit by ray to break.

bStopAtFirstHit

Type: bool

If an impulse should only be applied to the first thing the line hits, or all things in the lines path.

bVelChange

Type: bool

If true, the Strength is taken as a change in velocity instead of an impulse (ie. mass will have no affect).

ImpulseRange

Type: float

Length of line to check along.

Default value: 200.0

ImpulseStrength

Type: float

Strength of impulse to apply to actors hit by the line check.

Default value: 900.0

Internal variables

Arrow

Type: ArrowComponent


Default value: ArrowComponent'ArrowComponent0'

ImpulseCount

Type: byte

Modifiers: repnotify


Default values

Property Value
bAlwaysRelevant True
bEdShouldSnap True
bNoDelete True
bOnlyDirtyReplication True
Components[0] ArrowComponent'ArrowComponent0'
Components[1] SpriteComponent'Sprite'
NetUpdateFrequency 0.1
RemoteRole ROLE_SimulatedProxy

Subobjects

ArrowComponent0

Class: Engine.ArrowComponent

Property Value
ArrowSize 4.16667
bTreatAsASprite True
ReplacementPrimitive None

Sprite

Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
HiddenGame True
ReplacementPrimitive None
Sprite Texture2D'EditorResources.S_LineImpulse'

Functions

Native functions

FireLineImpulse

native final function FireLineImpulse ()


Events

ReplicatedEvent

simulated event ReplicatedEvent (name VarName)

Overrides: Actor.ReplicatedEvent


Other instance functions

OnToggle

simulated function OnToggle (SeqAct_Toggle inAction)

Handling Toggle event from Kismet.