UE3:ScriptConsoleEntry (UDK)
Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UIPanel >> ScriptConsoleEntry |
- Package:
- Engine
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Example of how to setup a complex widget which contains child widgets in unrealscript.
Constants
CONSOLE_PROMPT_TEXT
Value: "(> "
Properties
InputBox
Type: UIEditBox
Default value: UIEditBox'Engine.Default__ScriptConsoleEntry:ConsoleInputTemplate'
LowerConsoleBorder
Type: UIImage
Default value: UIImage'Engine.Default__ScriptConsoleEntry:LowerBorderTemplate'
UpperConsoleBorder
Type: UIImage
Default value: UIImage'Engine.Default__ScriptConsoleEntry:UpperBorderTemplate'
Default values
Property | Value | ||||||
---|---|---|---|---|---|---|---|
PrimaryStyle |
| ||||||
WidgetTag | 'ConsoleInputBox' |
Subobjects
PanelBackgroundTemplate
Class: Engine.UIComp_DrawImage
Inherits from: UIPanel.PanelBackgroundTemplate
Property | Value | ||||
---|---|---|---|---|---|
ImageStyle |
|
WidgetEventComponent
Class: Engine.UIComp_Event
Inherits from: UIPanel.WidgetEventComponent
No new values.
Functions
Events
PostInitialize
Overrides: UIScreenObject.PostInitialize
Called after this screen object's children have been initialized. While the Initialized event is only called when a widget is initialized for the first time, PostInitialize() will be called every time this widget receives a call to Initialize(), even if the widget was already initialized. Examples would be reparenting a widget.
Other instance functions
OnCreateChild
SetValue