UE3:SeqAct_ActorFactory (UT3)

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UT3 Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_ActorFactory
Package:
Engine
Direct subclass:
SeqAct_ActorFactoryEx
This class in other games:

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'SeqAct_ActorFactory'

bCheckSpawnCollision

Type: bool

Prevent spawning at locations with bBlockActors

Default value: True

bEnabled

Type: bool

Is this factory enabled?

Default value: True

Factory

Type: ActorFactory

Modifiers: export, editinline

Type of actor factory to use when creating the actor

PointSelection

Type: EPointSelection

Method of spawn point selection

SpawnCount

Type: int

Number of actors to create

Default value: 1

SpawnDelay

Type: float

Delay applied after creating an actor before creating the next one

Default value: 0.5

SpawnPoints

Type: array<Actor>

Set of points where Objects will be spawned

Internal variables

bIsSpawning

Type: bool

Is this factory currently in the process of spawning?

LastSpawnIdx

Type: int

Last index used to spawn at, for PS_Normal/PS_Reverse

Default value: -1

RemainingDelay

Type: float

Remaining time before attempting the next spawn

SpawnedCount

Type: int

Number of actors spawned so far

Default values

Property Value
InputLinks[0]
Member Value
LinkDesc "Spawn Actor"
InputLinks[1]
Member Value
LinkDesc "Enable"
InputLinks[2]
Member Value
LinkDesc "Disable"
InputLinks[3]
Member Value
LinkDesc "Toggle"
ObjCategory "Actor"
ObjName "Actor Factory"
VariableLinks[0]
Member Value
LinkDesc "Spawn Point"
PropertyName 'SpawnPoints'
VariableLinks[1]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Spawned"
MaxVars 255
VariableLinks[2]
Member Value
ExpectedType Class'Engine.SeqVar_Int'
LinkDesc "Spawn Count"
MaxVars 255
MinVars 1
PropertyName 'SpawnCount'

Enums

EPointSelection

PS_Normal
Try each spawn point in a linear method
PS_Random
Pick the first available randomly selected point
PS_Reverse
PS_Normal, but in reverse