UE3:SeqAct_AttachToActor (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_AttachToActor |
- Package:
- Engine
- This class in other games:
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Properties
Property group 'SeqAct_AttachToActor'
bDetach
Type: bool
if true, then attachments will be detached.
bHardAttach
Type: bool
Should hard attach to the actor
Default value: True
BoneName
Type: name
Bone Name to use for attachment
bUseRelativeOffset
Type: bool
true if attachment should be set relatively to the target, using an offset
bUseRelativeRotation
Type: bool
Use relative rotation offset
RelativeOffset
Type: Object.Vector
offset to use when attaching
RelativeRotation
Type: Object.Rotator
relative rotation
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
ObjCategory | "Actor" | ||||||||||
ObjClassVersion | 2 | ||||||||||
ObjName | "Attach to Actor" | ||||||||||
VariableLinks[1] |
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