UE3:SeqAct_CameraFade (UDK)
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_CameraFade |
- Package:
- Engine
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Properties
Property group 'SeqAct_CameraFade'
bPersistFade
Type: bool
Should the fade persist?
Default value: True
FadeColor
Type: Object.Color
Color to use as the fade
FadeOpacity
Type: float
The opacity that the camera will fade to
Default value: 1.0
FadeTime
Type: float
How long to fade to FadeOpacity from the camera's current fade opacity
Default value: 1.0
Internal variables
CachedPCs
Type: array<PlayerController>
Modifiers: transient
List of PCs this action is applied to
FadeAlpha
Type: Object.Vector2D
Modifiers: deprecated
Range of alpha to fade, FadeAlpha.X + ((1.f - FadeTimeRemaining/FadeTime) * (FadeAlpha.Y - FadeAlpha.X))
Default value:
Member | Value |
---|---|
X | 0.0 |
Y | 1.0 |
FadeTimeRemaining
Type: float
Time left before reaching full alpha
Default values
Property | Value | ||||
---|---|---|---|---|---|
bAutoActivateOutputLinks | False | ||||
bLatentExecution | True | ||||
ObjCategory | "Camera" | ||||
ObjName | "Fade" | ||||
OutputLinks[1] |
| ||||
VariableLinks[0] |
|
Static events
GetObjClassVersion
Overrides: SequenceObject.GetObjClassVersion
(Description copied from SequenceObject.GetObjClassVersion)
Return the version number for this class. Child classes should increment this method by calling Super then adding
a individual class version to the result. When a class is first created, the number should be 0; each time one of the
link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of
Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.