UE3:SeqAct_HealDamage (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_HealDamage |
- Package:
- Engine
- Direct subclass:
- UTSeqAct_HealDamage
- This class in other games:
This page has been proposed for deletion. If you think this page should be kept, please state a reason on its talk page. |
Properties
Property group 'SeqAct_HealDamage'
DamageType
Type: class<DamageType>
HealAmount
Type: int
Amount of healing to apply
Internal variables
Instigator
Type: Actor
player that should take credit for the healing (Controller or Pawn)
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
ObjCategory | "Actor" | ||||||||
ObjName | "Heal Damage" | ||||||||
VariableLinks[1] |
| ||||||||
VariableLinks[2] |
|