UE3:SeqAct_SetDOFParams (UDK)
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_SetDOFParams |
- Package:
- Engine
- This class in other games:
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Properties
Property group 'SeqAct_SetDOFParams'
BlurKernelSize
Type: float
affects the size of the Poisson disc kernel
Default value: 5.0
FalloffExponent
Type: float
exponent to apply to blur amount after it has been normalized to [0,1]
Default value: 4.0
FocusDistance
Type: float
used when FOCUS_Distance is enabled
Default value: 600.0
FocusInnerRadius
Type: float
inner focus radius
Default value: 600.0
FocusPosition
Type: Object.Vector
used when FOCUS_Position is enabled
InterpolateSeconds
Type: float
Time to interpolate values over
Default value: 2.0
MaxFarBlurAmount
Type: float
[0,1] value for clamping how much blur to apply to items behind the focus plane
Default value: 1.0
MaxNearBlurAmount
Type: float
[0,1] value for clamping how much blur to apply to items in front of the focus plane
Default value: 1.0
ModulateBlurColor
Type: Object.Color
blur color for debugging etc
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
Internal variables
InterpolateElapsed
Type: float
Elapsed interpolation time
OldBlurKernelSize
Type: float
OldFalloffExponent
Type: float
OldFocusDistance
Type: float
OldFocusInnerRadius
Type: float
OldFocusPosition
Type: Object.Vector
OldMaxFarBlurAmount
Type: float
OldMaxNearBlurAmount
Type: float
OldModulateBlurColor
Type: Object.Color
Default values
Property | Value | ||||
---|---|---|---|---|---|
InputLinks[0] |
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InputLinks[1] |
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ObjCategory | "Camera" | ||||
ObjName | "Depth Of Field" |