UE3:SeqAct_SetLocation (UDK)

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Package:
Engine


Properties

Property group 'SeqAct_SetLocation'

bSetLocation

Type: bool

Default value to use if no variables are linked

Default value: True

bSetRotation

Type: bool


Default value: True

LocationValue

Type: Object.Vector


RotationValue

Type: Object.Rotator

Default value to use if no variables are linked

Internal variables

Target

Type: Object

Object that will be moved

Default values

Property Value
ObjCategory "Actor"
ObjName "Set Actor Location"
VariableLinks[0]
Member Value
bWriteable True
PropertyName 'Target'
VariableLinks[1]
Member Value
ExpectedType Class'Engine.SeqVar_Vector'
LinkDesc "Location"
VariableLinks[2]
Member Value
ExpectedType Class'Engine.SeqVar_Vector'
LinkDesc "Rotation"

Static events

GetObjClassVersion

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.