UE3:SeqAct_SetLocation (UDK)
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_SetSequenceVariable >> SeqAct_SetLocation |
- Package:
- Engine
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Properties
Property group 'SeqAct_SetLocation'
bSetLocation
Type: bool
Default value to use if no variables are linked
Default value: True
bSetRotation
Type: bool
Default value: True
LocationValue
Type: Object.Vector
RotationValue
Type: Object.Rotator
Default value to use if no variables are linked
Internal variables
Target
Type: Object
Object that will be moved
Default values
Property | Value | ||||||
---|---|---|---|---|---|---|---|
ObjCategory | "Actor" | ||||||
ObjName | "Set Actor Location" | ||||||
VariableLinks[0] |
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VariableLinks[1] |
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VariableLinks[2] |
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Static events
GetObjClassVersion
static event int GetObjClassVersion ()
Overrides: SequenceObject.GetObjClassVersion
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.