UE3:SeqCond_GetServerType (UDK)
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Object >> SequenceObject >> SequenceOp >> SequenceCondition >> SeqCond_GetServerType |
- Package:
- Engine
- This class in other games:
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Default values
Property | Value | ||||
---|---|---|---|---|---|
ObjName | "Server Type" | ||||
OutputLinks[0] |
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OutputLinks[1] |
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OutputLinks[2] |
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OutputLinks[3] |
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Static events
GetObjClassVersion
static event int GetObjClassVersion ()
Overrides: SequenceObject.GetObjClassVersion
(Description copied from SequenceObject.GetObjClassVersion)
Return the version number for this class. Child classes should increment this method by calling Super then adding
a individual class version to the result. When a class is first created, the number should be 0; each time one of the
link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of
Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.