UE3:SeqEvent_AIReachedRouteActor (UDK)
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Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_AIReachedRouteActor |
- Package:
- Engine
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Event triggered by AI when an actor along a route is reached. Firing the event at the proper time should be handled by game code.
Default values
Property | Value |
---|---|
bPlayerOnly | False |
ObjCategory | "AI" |
ObjName | "Reached Route Actor" |