UE3:SeqEvent_AIReachedRouteActor (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_AIReachedRouteActor
Package:
Engine

Event triggered by AI when an actor along a route is reached. Firing the event at the proper time should be handled by game code.

Default values

Property Value
bPlayerOnly False
ObjCategory "AI"
ObjName "Reached Route Actor"