UE3:SeqEvent_ProjectileLanded (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
UDK Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_ProjectileLanded
Package:
Engine
This class in other games:

Event which is activated by gameplay code when a projectile lands. Originator: the Pawn that owns this event. Instigator: a projectile actor which was fired by the Pawn that owns this event

Properties

Property group 'SeqEvent_ProjectileLanded'

MaxDistance

Type: float


Default values

Property Value
bPlayerOnly False
ObjCategory "Physics"
ObjName "Projectile Landed"
VariableLinks[0]
Member Value
LinkDesc "Projectile"
VariableLinks[1]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Shooter"
VariableLinks[2]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Witness"