UE3:SeqEvent_ProjectileLanded (UDK)
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Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_ProjectileLanded |
- Package:
- Engine
- This class in other games:
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Event which is activated by gameplay code when a projectile lands. Originator: the Pawn that owns this event. Instigator: a projectile actor which was fired by the Pawn that owns this event
Properties
Property group 'SeqEvent_ProjectileLanded'
MaxDistance
Type: float
Default values
Property | Value | ||||||||
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bPlayerOnly | False | ||||||||
ObjCategory | "Physics" | ||||||||
ObjName | "Projectile Landed" | ||||||||
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