UE3:SeqEvent_SeeDeath (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_SeeDeath
Package:
Engine
This class in other games:

Despite the name, seem to be activated anytime a pawn is killed in the game. Originator: the pawn that owns this event Instigator: the pawn that was killed

Default values

Property Value
bPlayerOnly False
ObjCategory "Pawn"
ObjName "See Death"
VariableLinks[0]
Member Value
LinkDesc "Victim"
VariableLinks[1]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Killer"
VariableLinks[2]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Witness"