UE3:TerrainLayerSetup (UDK)

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UDK Object >> TerrainLayerSetup
Package:
Engine
This class in other games:

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'TerrainLayerSetup'

Materials

Type: array<TerrainFilteredMaterial>

Modifiers: const


Structs

FilterLimit

bool Enabled
float Base
float NoiseScale
float NoiseAmount

TerrainFilteredMaterial

bool UseNoise
float NoiseScale
float NoisePercent
FilterLimit MinHeight
FilterLimit MaxHeight
FilterLimit MinSlope
FilterLimit MaxSlope
float Alpha
TerrainMaterial Material

Default values:

Property Value
Alpha 1.0

Functions

Native functions

SetMaterials

native final function SetMaterials (array<TerrainFilteredMaterialNewMaterials)

Set the materials used for this layer

Parameters:

  • NewMaterials - the new array of TerrainFilteredMaterials to replace the Materials array with

Note: this function recaches the weight/displacement maps of affected terrain sections and is therefore slow, so use with caution

Other instance functions

PostBeginPlay

simulated function PostBeginPlay ()

called from Terrain::PostBeginPlay() to allow the layer to initialize itself for gameplay

Note: this function will be called once for each terrain the layer is part of