UE3:TerrainMaterial (UT3)

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UT3 Object >> TerrainMaterial
Package:
Engine
This class in other games:

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'Displacement'

DisplacementMap

Type: Texture2D


DisplacementScale

Type: float


Default value: 0.25

Property group 'Foliage'

FoliageMeshes

Type: array<TerrainFoliageMesh>


Property group 'Material'

MappingPanU

Type: float


MappingPanV

Type: float


MappingRotation

Type: float


MappingScale

Type: float


Default value: 4.0

MappingType

Type: ETerrainMappingType


Material

Type: MaterialInterface


Internal variables

LocalToMapping

Type: Object.Matrix


Enums

ETerrainMappingType

TMT_Auto
TMT_XY
TMT_XZ
TMT_YZ

Structs

TerrainFoliageMesh

Modifiers: native

StaticMesh StaticMesh
MaterialInterface Material
int Density
float MaxDrawRadius
float MinTransitionRadius
float MinScale
float MaxScale
int Seed
float SwayScale
float AlphaMapThreshold
The weight of the terrain material above which the foliage is spawned.
float SlopeRotationBlend
The amount to rotate the mesh to match the slope of the terrain

where it is being placed. If 1.0, the mesh will match the slope exactly.

Default values:

Property Value
MaxDrawRadius 1024.0
MaxScale 1.0
MinScale 1.0
SwayScale 1.0