UE3:UIAction_ShowKeyboardUI (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> UIAction >> UIAction_ShowKeyboardUI |
- Package:
- Engine
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This action tells the online subsystem to show the keyboard input ui
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'UIAction_ShowKeyboardUI'
bIsPassword
Type: bool
Whether to use password entry or not
bShouldValidate
Type: bool
Whether to validate the text or not
Default value: True
DefaultText
Type: string
The text to put in the edit control by default
DescriptionText
Type: string
The text describing what is being input
TitleText
Type: string
The text to display at the top of the screen
Internal variables
bIsDone
Type: bool
Whether the async call is done or not
StringReturnValue
Type: string
Will hold the resultant value the user input
Default values
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bLatentExecution | True | ||||||||||||
ObjCategory | "Online" | ||||||||||||
ObjName | "Get Keyboard Input" | ||||||||||||
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Functions
Events
ReadKeyboardInput
event ReadKeyboardInput ()
Uses the online subsystem to show the virtual keyboard for input
Other instance functions
OnKeyboardInputDone
function OnKeyboardInputDone (bool bWasSuccessful)
Reads the results of the user's keyboard input
Parameters:
- bWasSuccessful - whether the call succeeded or not