UE3:UIDataStore_DynamicResource (UDK)
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This data store can be used for cases where both static and dynamic information about a particular game concept must be displayed together. For example, this data store could be used to display a list of levels which have been unlocked by the player. The information about the levels themselves would probably be exposed by a UIResourceDataProvider, but resource data providers cannot provide data about the player's progress since they are static by nature. The player's progress must come from something like a profile data provider that can provide information about which of the levels have been unlocked. This data store brings these two types of information together in order to provide a combination of static and dynamic information about a game resource from a single location.
Copyright 1998-2009 Epic Games, Inc. All Rights Reserved
Properties
GameResourceDataStore
Type: UIDataStore_GameResource
Modifiers: transient
ProfileProvider
Type: UIDataProvider_OnlineProfileSettings
Modifiers: transient
Provides access to the player's profile data
ResourceProviderDefinitions
Type: array<DynamicResourceProviderDefinition>
Modifiers: config
the list of data providers supported by this data store that correspond to list element data
ResourceProviders
Type: Object.MultiMap_Mirror{TMultiMap<FName,class UUIResourceCombinationProvider*>}
Modifiers: const, private, native, transient
collection of list element provider instances that are associated with each ElementProviderType
Default values
Property | Value |
---|---|
Tag | 'DynamicGameResource' |
Structs
DynamicResourceProviderDefinition
Modifiers: native
- name ProviderTag
- the tag that is used to access this provider, i.e. Players, Teams, etc.; should be the same value as the ProviderTag for the
static resource this provider type is associated with.
- string ProviderClassName
- the name of the class associated with this data provider
- class<UIResourceCombinationProvider> ProviderClass
- the UIDataProvider class that exposes the data for this data field tag
Functions
Native functions
FindProviderIndexByFieldValue
Searches for resource provider instance that has a field with a value that matches the value specified.
Parameters:
- ProviderTag - the name of the provider type; should match the ProviderTag value of an element in the ElementProviderTypes array.
- SearchField - the name of the field within the provider type to compare the value to; should be one of the elements retrieved from a call to GetResourceProviderFields.
- ValueToSearchFor - the field value to search for.
Returns:
- the index of the resource provider instance that has the same value for SearchField as the value specified, or INDEX_NONE if the provider tag couldn't be resolved, none of the provider instances had a field with that name, or none of them had a field of that name with the value specified.
FindProviderTypeIndex
Finds the index for the GameResourceDataProvider with a tag matching ProviderTag.
Returns:
- the index into the ElementProviderTypes array for the GameResourceDataProvider element that has the tag specified, or INDEX_NONE if there are no elements of the ElementProviderTypes array that have that tag.
GenerateProviderAccessTag
Generates a tag containing the provider type with the name of an instance of that provider as the array delimiter.
Parameters:
- ProviderIndex - the index into the ElementProviderTypes array for the provider's type
- InstanceIndex - the index into that type's list of providers for the target instance
Returns:
- a name containing the provider type name (i.e. the value of GameResourceDataProvider.ProviderTag) with the instance's name as the array delimiter.
GetProviderCount
Get the number of UIResourceDataProvider instances associated with the specified tag.
Parameters:
- ProviderTag - the tag to find instances for; should match the ProviderTag value of an element in the ElementProviderTypes array.
Returns:
- the number of instances registered for ProviderTag.
GetProviderFieldValue
Get the value of a single field in a specific resource provider instance. Example: GetProviderFieldValue('GameTypes', ClassName, 2, FieldValue)
Parameters:
- ProviderTag - the name of the provider type; should match the ProviderTag value of an element in the ElementProviderTypes array.
- SearchField - the name of the field within the provider type to get the value for; should be one of the elements retrieved from a call to GetResourceProviderFields.
- ProviderIndex - the index [into the array of providers associated with the specified tag] of the instance to get the value from; should be one of the elements retrieved by calling GetResourceProviders().
- out_FieldValue - receives the value of the field
Returns:
- TRUE if the field value was successfully retrieved from the provider. FALSE if the provider tag couldn't be resolved, the index was not a valid index for the list of providers, or the search field didn't exist in that provider.
GetResourceProviderFields
Get the list of fields supported by the provider type specified.
Parameters:
- ProviderTag - the name of the provider type to get fields for; should match the ProviderTag value of an element in the ElementProviderTypes array. If the provider type is expanded (bExpandProviders=true), this tag should also contain the array index of the provider instance to use for retrieving the fields (this can usually be automated by calling GenerateProviderAccessTag)
- ProviderFieldTags - receives the list of tags supported by the provider specified.
Returns:
- TRUE if the tag was resolved successfully and the list of tags was retrieved (doesn't guarantee that the provider array will contain any elements, though). FALSE if the data store couldn't resolve the ProviderTag.
GetResourceProviders
Get the UIResourceDataProvider instances associated with the tag.
Parameters:
- ProviderTag - the tag to find instances for; should match the ProviderTag value of an element in the ElementProviderTypes array.
- out_Providers - receives the list of provider instances. this array is always emptied first.
Returns:
- the list of UIResourceDataProvider instances registered for ProviderTag.
OnLoginChange
Re-initializes all dynamic providers.
Parameters:
- LocalUserNum - the player that had a login change
Events
Registered
Overrides: UIDataStore.Registered
Called when this data store is added to the data store manager's list of active data stores.
Parameters:
- PlayerOwner - the player that will be associated with this DataStore. Only relevant if this data store is associated with a particular player; NULL if this is a global data store.
Unregistered
Overrides: UIDataStore.Unregistered
Called when this data store is removed from the data store manager's list of active data stores.
Parameters:
- PlayerOwner - the player that will be associated with this DataStore. Only relevant if this data store is associated with a particular player; NULL if this is a global data store.