UE3:UIEvent_ValueChanged (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceEvent >> UIEvent >> UIEvent_ValueChanged
Package:
Engine
This class in other games:

Base class for events which are activated when some widget that contains data changes the value of that data (checkboxes, editboxes, lists, etc.)

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Note: native because C++ code activates this event

Default values

Property Value
ObjCategory "Value Changed"
ObjName "Value Changed"