UE3:UIState_Pressed (UDK)

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UDK Object >> UIRoot >> UIState >> UIState_Pressed
Package:
Engine
Implemented interfaces:
UIEventContainer
This class in other games:

Activated when a widget that responds to mouse button clicks receives a button down event, and is deactivated when the widget receives the corresonding button up event.

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Note: native because C++ code activates this state