UE3:UTArmorPickupFactory (UT3)
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Object >> Actor >> NavigationPoint >> PickupFactory >> UTPickupFactory >> UTItemPickupFactory >> UTArmorPickupFactory |
- Package:
- UTGame
- Direct subclasses:
- UTArmorPickup_Vest, UTArmorPickup_Helmet, UTArmorPickup_ShieldBelt, UTArmorPickup_Thighpads
- This class in other games:
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties
ParticleEffects
Type: UTParticleSystemComponent
Default value: UTParticleSystemComponent'ArmorParticles'
ShieldAmount
Type: int
Default value: 20
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
BaseBrightEmissive |
| ||||||||||
BaseDimEmissive |
| ||||||||||
bPredictRespawns | True | ||||||||||
bRotatingPickup | True | ||||||||||
bTrackPickup | True | ||||||||||
Components[4] | UTParticleSystemComponent'ArmorParticles' | ||||||||||
Components[5] | StaticMeshComponent'ArmorPickUpComp' | ||||||||||
MaxDesireability | 1.5 | ||||||||||
PickupMessage | "Armor" | ||||||||||
PickupStatName | 'PICKUPS_ARMOR' | ||||||||||
RespawnSound | SoundCue'A_Pickups.Armor.Cue.A_Pickups_Armor_Respawn_Cue' | ||||||||||
YawRotationRate | 24000.0 |
Subobjects
ArmorParticles
Class: UTGame.UTParticleSystemComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
SecondsBeforeInactive | 2.0 | ||||||||
Template | ParticleSystem'PICKUPS.Base_Armor.Effects.P_Pickups_Base_Armor_Glow' | ||||||||
Translation |
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ArmorPickUpComp
Class: Engine.StaticMeshComponent
Property | Value |
---|---|
bCastDynamicShadow | False |
bForceDirectLightMap | True |
bUseAsOccluder | False |
CachedCullDistance | 8000.0 |
CastShadow | False |
CollideActors | False |
CullDistance | 8000.0 |
LightEnvironment | DynamicLightEnvironmentComponent'UTGame.Default__UTArmorPickupFactory:PickupLightEnvironment' |
BaseMeshComp
Class: Engine.StaticMeshComponent
Inherits from: UTItemPickupFactory.BaseMeshComp
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
StaticMesh | StaticMesh'PICKUPS.Base_Armor.Mesh.S_Pickups_Base_Armor' | ||||||||
Translation |
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CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTItemPickupFactory.CollisionCylinder
No new values.
PathRenderer
Class: Engine.PathRenderingComponent
Inherits from: UTItemPickupFactory.PathRenderer
No new values.
PickupLightEnvironment
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTItemPickupFactory.PickupLightEnvironment
No new values.
Functions
Static functions
UpdateHUD
Overrides: UTPickupFactory.UpdateHUD
Events
PostBeginPlay
Overrides: UTPickupFactory.PostBeginPlay
Other instance functions
AddShieldStrength
AddShieldStrength() add shield to appropriate P armor type.
BotDesireability
Overrides: UTItemPickupFactory.BotDesireability
CanUseShield
CanUseShield() returns how many shield units P could use
SetPickupHidden
Overrides: UTPickupFactory.SetPickupHidden
SetPickupVisible
Overrides: UTPickupFactory.SetPickupVisible
SpawnCopyFor
Overrides: UTItemPickupFactory.SpawnCopyFor
Give the benefit of this pickup to the recipient
States
Pickup
Inherits from: UTPickupFactory.Pickup
Modifiers: auto
Pickup.DetourWeight
Overrides: PickupFactory.Pickup.DetourWeight
Pickup.ValidTouch
Overrides: PickupFactory.Pickup.ValidTouch