- Package:
- UTGame
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties
TeamSkins
Type: array<MaterialInterface>
Default value, index 0: Material'WP_SniperRifle.Materials.M_WP_SniperRifle'
Default value, index 1: MaterialInstanceConstant'WP_SniperRifle.Materials.M_WP_SniperRifle_Blue'
TracerTemplate
Type: ParticleSystem
Default value: ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Beam'
Default values
Property
|
Value
|
bMakeSplash
|
True
|
BulletWhip
|
SoundCue'A_Weapon_Enforcer.Cue.A_Weapon_Enforcer_AmmoWhip_Cue'
|
DefaultImpactEffect
|
Member
|
Value
|
DecalHeight
|
16.0
|
DecalWidth
|
16.0
|
ParticleTemplate
|
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact'
|
Sound
|
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactDirt_Cue'
|
|
ImpactEffects[0]
|
Member
|
Value
|
DecalDissolveParamName
|
'DissolveAmount'
|
DecalHeight
|
16.0
|
DecalWidth
|
16.0
|
DurationOfDecal
|
4.0
|
MaterialType
|
'Dirt'
|
ParticleTemplate
|
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact'
|
Sound
|
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactDirt_Cue'
|
|
ImpactEffects[1]
|
Member
|
Value
|
DecalDissolveParamName
|
'DissolveAmount'
|
DecalHeight
|
16.0
|
DecalWidth
|
16.0
|
DurationOfDecal
|
4.0
|
MaterialType
|
'Gravel'
|
ParticleTemplate
|
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact'
|
Sound
|
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactDirt_Cue'
|
|
ImpactEffects[2]
|
Member
|
Value
|
DecalDissolveParamName
|
'DissolveAmount'
|
DecalHeight
|
16.0
|
DecalWidth
|
16.0
|
DurationOfDecal
|
4.0
|
MaterialType
|
'Sand'
|
ParticleTemplate
|
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact'
|
Sound
|
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactDirt_Cue'
|
|
ImpactEffects[3]
|
Member
|
Value
|
DecalDissolveParamName
|
'DissolveAmount'
|
DecalHeight
|
16.0
|
DecalWidth
|
16.0
|
DurationOfDecal
|
4.0
|
MaterialType
|
'Dirt_Wet'
|
ParticleTemplate
|
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact'
|
Sound
|
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactMud_Cue'
|
|
ImpactEffects[4]
|
Member
|
Value
|
DecalDissolveParamName
|
'DissolveAmount'
|
DecalHeight
|
16.0
|
DecalWidth
|
16.0
|
DurationOfDecal
|
4.0
|
MaterialType
|
'Energy'
|
ParticleTemplate
|
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact'
|
Sound
|
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactEnergy_Cue'
|
|
ImpactEffects[5]
|
Member
|
Value
|
DecalDissolveParamName
|
'DissolveAmount'
|
DecalHeight
|
16.0
|
DecalWidth
|
16.0
|
DurationOfDecal
|
4.0
|
MaterialType
|
'WorldBoundary'
|
ParticleTemplate
|
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact'
|
Sound
|
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactEnergy_Cue'
|
|
ImpactEffects[6]
|
Member
|
Value
|
DecalDissolveParamName
|
'DissolveAmount'
|
DecalHeight
|
16.0
|
DecalWidth
|
16.0
|
DurationOfDecal
|
4.0
|
MaterialType
|
'Flesh'
|
ParticleTemplate
|
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact'
|
Sound
|
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactFlesh_Cue'
|
|
ImpactEffects[7]
|
Member
|
Value
|
DecalDissolveParamName
|
'DissolveAmount'
|
DecalHeight
|
16.0
|
DecalWidth
|
16.0
|
DurationOfDecal
|
4.0
|
MaterialType
|
'Flesh_Human'
|
ParticleTemplate
|
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact'
|
Sound
|
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactFlesh_Cue'
|
|
ImpactEffects[8]
|
Member
|
Value
|
DecalDissolveParamName
|
'DissolveAmount'
|
DecalHeight
|
16.0
|
DecalWidth
|
16.0
|
DurationOfDecal
|
4.0
|
MaterialType
|
'Kraal'
|
ParticleTemplate
|
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact'
|
Sound
|
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactFlesh_Cue'
|
|
ImpactEffects[9]
|
Member
|
Value
|
DecalDissolveParamName
|
'DissolveAmount'
|
DecalHeight
|
16.0
|
DecalWidth
|
16.0
|
DurationOfDecal
|
4.0
|
MaterialType
|
'Necris'
|
ParticleTemplate
|
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact'
|
Sound
|
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactFlesh_Cue'
|
|
ImpactEffects[10]
|
Member
|
Value
|
DecalDissolveParamName
|
'DissolveAmount'
|
DecalHeight
|
16.0
|
DecalWidth
|
16.0
|
DurationOfDecal
|
4.0
|
MaterialType
|
'Robot'
|
ParticleTemplate
|
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact'
|
Sound
|
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactMetal_Cue'
|
|
ImpactEffects[11]
|
Member
|
Value
|
DecalDissolveParamName
|
'DissolveAmount'
|
DecalHeight
|
16.0
|
DecalWidth
|
16.0
|
DurationOfDecal
|
4.0
|
MaterialType
|
'Foliage'
|
ParticleTemplate
|
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact'
|
Sound
|
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactFoliage_Cue'
|
|
ImpactEffects[12]
|
Member
|
Value
|
DecalDissolveParamName
|
'DissolveAmount'
|
DecalHeight
|
16.0
|
DecalWidth
|
16.0
|
DurationOfDecal
|
4.0
|
MaterialType
|
'Glass'
|
ParticleTemplate
|
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact'
|
Sound
|
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactGlass_Cue'
|
|
ImpactEffects[13]
|
Member
|
Value
|
DecalDissolveParamName
|
'DissolveAmount'
|
DecalHeight
|
16.0
|
DecalWidth
|
16.0
|
DurationOfDecal
|
4.0
|
MaterialType
|
'Liquid'
|
ParticleTemplate
|
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact'
|
Sound
|
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactWater_Cue'
|
|
ImpactEffects[14]
|
Member
|
Value
|
DecalDissolveParamName
|
'DissolveAmount'
|
DecalHeight
|
16.0
|
DecalWidth
|
16.0
|
DurationOfDecal
|
4.0
|
MaterialType
|
'Water'
|
ParticleTemplate
|
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact'
|
Sound
|
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactWater_Cue'
|
|
ImpactEffects[15]
|
Member
|
Value
|
DecalDissolveParamName
|
'DissolveAmount'
|
DecalHeight
|
16.0
|
DecalWidth
|
16.0
|
DurationOfDecal
|
4.0
|
MaterialType
|
'ShallowWater'
|
ParticleTemplate
|
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact'
|
Sound
|
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactWater_Cue'
|
|
ImpactEffects[16]
|
Member
|
Value
|
DecalDissolveParamName
|
'DissolveAmount'
|
DecalHeight
|
16.0
|
DecalWidth
|
16.0
|
DurationOfDecal
|
4.0
|
MaterialType
|
'Lava'
|
ParticleTemplate
|
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact'
|
Sound
|
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactWater_Cue'
|
|
ImpactEffects[17]
|
Member
|
Value
|
DecalDissolveParamName
|
'DissolveAmount'
|
DecalHeight
|
16.0
|
DecalWidth
|
16.0
|
DurationOfDecal
|
4.0
|
MaterialType
|
'Slime'
|
ParticleTemplate
|
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact'
|
Sound
|
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactWater_Cue'
|
|
ImpactEffects[18]
|
Member
|
Value
|
DecalDissolveParamName
|
'DissolveAmount'
|
DecalHeight
|
16.0
|
DecalWidth
|
16.0
|
DurationOfDecal
|
4.0
|
MaterialType
|
'Metal'
|
ParticleTemplate
|
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact'
|
Sound
|
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactMetal_Cue'
|
|
ImpactEffects[19]
|
Member
|
Value
|
DecalDissolveParamName
|
'DissolveAmount'
|
DecalHeight
|
16.0
|
DecalWidth
|
16.0
|
DurationOfDecal
|
4.0
|
MaterialType
|
'Snow'
|
ParticleTemplate
|
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact'
|
Sound
|
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactSnow_Cue'
|
|
ImpactEffects[20]
|
Member
|
Value
|
DecalDissolveParamName
|
'DissolveAmount'
|
DecalHeight
|
16.0
|
DecalWidth
|
16.0
|
DurationOfDecal
|
4.0
|
MaterialType
|
'Wood'
|
ParticleTemplate
|
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact'
|
Sound
|
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactWood_Cue'
|
|
ImpactEffects[21]
|
Member
|
Value
|
DecalDissolveParamName
|
'DissolveAmount'
|
DecalHeight
|
16.0
|
DecalWidth
|
16.0
|
DurationOfDecal
|
4.0
|
MaterialType
|
'NecrisVehicle'
|
ParticleTemplate
|
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_Surface_Impact'
|
Sound
|
SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_ImpactMetal_Cue'
|
|
MuzzleFlashDuration
|
0.33
|
MuzzleFlashLightClass
|
Class'UTGame.UTRocketMuzzleFlashLight'
|
MuzzleFlashPSCTemplate
|
ParticleSystem'WP_SniperRifle.Effects.P_WP_SniperRifle_3P_MuzzleFlash'
|
MuzzleFlashSocket
|
'MuzzleFlashSocket'
|
WeaponClass
|
Class'UTGame.UTWeap_SniperRifle'
|
Subobjects
SkeletalMeshComponent0
Class: Engine.SkeletalMeshComponent
Inherits from: UTWeaponAttachment.SkeletalMeshComponent0
Instance functions
FirstPersonFireEffects
Overrides: UTWeaponAttachment.FirstPersonFireEffects
The Weapon attachment, though hidden, is also responsible for controlling
the first person effects for a weapon.
SetSkin
simulated function
SetSkin (
Material NewMaterial)
Overrides: UTWeaponAttachment.SetSkin
SpawnTracer
ThirdPersonFireEffects
simulated function
ThirdPersonFireEffects (
Object.Vector HitLocation)
Overrides: UTWeaponAttachment.ThirdPersonFireEffects
Spawn all of the effects that will be seen in behindview/remote clients. This
function is called from the pawn, and should only be called when on a remote client or
if the local client is in a 3rd person mode.