UE3:UTBotDecisionComponent (UDK)

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UDK Object >> Component >> ActorComponent >> UTBotDecisionComponent
Package:
UTGame
This class in other games:

when this component gets triggered, it calls its owner UTBot's ExecuteWhatToDoNext() in its next tick this is so the AI's state code, timers, etc happen in TG_PreAsyncWork while the decision logic happens in TG_DuringAsyncWork

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Properties

bTriggered

Type: bool