UE3:UTDMSquad (UDK)
Object >> Actor >> Info >> ReplicationInfo >> UTSquadAI >> UTDMSquad |
- Package:
- UTGame
- This class in other games:
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values
Property | Value |
---|---|
CurrentOrders | 'Freelance' |
Instance functions
AddBot
Overrides: UTSquadAI.AddBot
AllowContinueOnFoot
Overrides: UTSquadAI.AllowContinueOnFoot
(Description copied from UTSquadAI.AllowContinueOnFoot)
Returns:
- whether bot should continue along its path on foot or stay in its current vehicle
AssignSquadResponsibility
Overrides: UTSquadAI.AssignSquadResponsibility
BeDevious
Overrides: UTSquadAI.BeDevious
CheckSquadObjectives
Overrides: UTSquadAI.CheckSquadObjectives
DisplayDebug
Overrides: UTSquadAI.DisplayDebug
(Description copied from Actor.DisplayDebug)
list important Actor variables on canvas. HUD will call DisplayDebug() on the current ViewTarget when
the ShowDebug exec is used
Parameters:
- HUD - HUD with canvas to draw on
- out_YL - Height of the current font
- out_YPos - Y position on Canvas. out_YPos += out_YL, gives position to draw text for next debug line.
FriendlyToward
Overrides: UTSquadAI.FriendlyToward
GetOrders
Overrides: UTSquadAI.GetOrders
IsDefending
Overrides: UTSquadAI.IsDefending
NearFormationCenter
Overrides: UTSquadAI.NearFormationCenter
RemoveBot
Overrides: UTSquadAI.RemoveBot
SetEnemy
Overrides: UTSquadAI.SetEnemy
ShouldDeferTo
Overrides: UTSquadAI.ShouldDeferTo
VehicleDesireability
Overrides: UTSquadAI.VehicleDesireability
WaitAtThisPosition
Overrides: UTSquadAI.WaitAtThisPosition