UE3:UTDeployableNodeLocker (UT3)
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Object >> Actor >> NavigationPoint >> PickupFactory >> UTPickupFactory >> UTDeployablePickupFactory >> UTDeployableNodeLocker |
- Package:
- UTGame
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'UTDeployableNodeLocker'
ONSObjectiveOverride
Type: UTOnslaughtObjective
Internal variables
CurrentTeam
Type: byte
NextState
Type: name
Default value: 'Sleeping'
Subobjects
BaseMeshComp
Class: Engine.StaticMeshComponent
Inherits from: UTDeployablePickupFactory.BaseMeshComp
No new values.
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTDeployablePickupFactory.CollisionCylinder
No new values.
PathRenderer
Class: Engine.PathRenderingComponent
Inherits from: UTDeployablePickupFactory.PathRenderer
No new values.
PickupLightEnvironment
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTDeployablePickupFactory.PickupLightEnvironment
No new values.
Functions
Events
PostBeginPlay
Overrides: UTPickupFactory.PostBeginPlay
Reset
Overrides: PickupFactory.Reset
Other instance functions
Activate
AddToClosestObjective
DeActivate
StartSleeping
Overrides: UTDeployablePickupFactory.StartSleeping
States
Inactive
Modifiers: auto
Inactive.BeginState
Overrides: Object.BeginState (global)
Called immediately when entering a state, while within the GotoState() call that caused the state change (before any state code is executed).
Inactive.DeployableUsed
Overrides: UTDeployablePickupFactory.DeployableUsed (global)
called when the deployable spawned by this factory has been used up
Inactive.ReadyToPickup
Overrides: PickupFactory.ReadyToPickup (global)
Inactive.StartSleeping
Overrides: StartSleeping (global)
Pickup
Pickup.PostRenderFor
Overrides: Actor.PostRenderFor (global)
PostRenderFor() Hook to allow pawns to render HUD overlays for themselves. Called only if pawn was rendered this tick. Assumes that appropriate font has already been set
Parameters:
- PC - The Player Controller who is rendering this pawn
- Canvas - The canvas to draw on -- Code modified from UTVehicle to draw locked icon
Pickup.Activate
Overrides: Activate (global)
Pickup.ValidTouch
Overrides: PickupFactory.Pickup.ValidTouch
WaitingForDeployable
Inherits from: UTDeployablePickupFactory.WaitingForDeployable
WaitingForDeployable.DeployableUsed
Overrides: UTDeployablePickupFactory.WaitingForDeployable.DeployableUsed
called when the deployable spawned by this factory has been used up