UE3:UTHoldSpot (UT3)
Object >> Actor >> NavigationPoint >> UTDefensePoint >> UTHoldSpot |
- Package:
- UTGame
- This class in other games:
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
HoldVehicle
Type: UTVehicle
LastAnchor
Type: NavigationPoint
since HoldSpots aren't part of the prebuilt nav network we need to hook them to another NavigationPoint
Default values
Property | Value |
---|---|
bCollideWhenPlacing | False |
bNoDelete | False |
bStatic | False |
Subobjects
Arrow
Class: Engine.ArrowComponent
Inherits from: UTDefensePoint.Arrow
No new values.
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTDefensePoint.CollisionCylinder
No new values.
PathRenderer
Class: Engine.PathRenderingComponent
Inherits from: UTDefensePoint.PathRenderer
No new values.
Sprite
Class: Engine.SpriteComponent
Inherits from: UTDefensePoint.Sprite
No new values.
Sprite2
Class: Engine.SpriteComponent
Inherits from: UTDefensePoint.Sprite2
No new values.
Functions
Events
PreBeginPlay
Overrides: UTDefensePoint.PreBeginPlay
Other instance functions
FreePoint
Overrides: UTDefensePoint.FreePoint
GetMoveTarget
Overrides: UTDefensePoint.GetMoveTarget