UE3:UTHoldSpot (UT3)

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UT3 Object >> Actor >> NavigationPoint >> UTDefensePoint >> UTHoldSpot
Package:
UTGame
This class in other games:

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

HoldVehicle

Type: UTVehicle


LastAnchor

Type: NavigationPoint

since HoldSpots aren't part of the prebuilt nav network we need to hook them to another NavigationPoint

Default values

Property Value
bCollideWhenPlacing False
bNoDelete False
bStatic False

Subobjects

Arrow

Class: Engine.ArrowComponent

Inherits from: UTDefensePoint.Arrow

No new values.

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTDefensePoint.CollisionCylinder

No new values.

PathRenderer

Class: Engine.PathRenderingComponent

Inherits from: UTDefensePoint.PathRenderer

No new values.

Sprite

Class: Engine.SpriteComponent

Inherits from: UTDefensePoint.Sprite

No new values.

Sprite2

Class: Engine.SpriteComponent

Inherits from: UTDefensePoint.Sprite2

No new values.

Functions

Events

PreBeginPlay

event PreBeginPlay ()

Overrides: UTDefensePoint.PreBeginPlay


Other instance functions

FreePoint

function FreePoint ()

Overrides: UTDefensePoint.FreePoint


GetMoveTarget

function Actor GetMoveTarget ()

Overrides: UTDefensePoint.GetMoveTarget