UE3:UTLeaderboardWriteBase (UT3)
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Object >> OnlineStats >> OnlineStatsWrite >> UTLeaderboardWriteBase |
- Package:
- UTGame
- Direct subclasses:
- UTLeaderboardWriteWeaponsDM, UTLeaderboardWriteDM, UTLeaderboardWriteVehicleWeaponsDM, UTLeaderboardWriteVehiclesDM
- This class in other games:
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stats ready to be given to the online stat writing system
Constants
See UTLeaderboardWriteBase constants.
Properties
PureViewIds
Modifiers: const
Default value: 2
StatNameToStatIdMapping
Type: array<StatMappingEntry>
Modifiers: protected
Array of mappings from PRI stat names to Online Stat properties
Default values
Property | Value |
---|---|
ArbitratedViewIds[0] | 2 |
RatingId | 536870916 |
ViewIds[0] | 1 |
Structs
StatMappingEntry
Modifiers: native
Maps a stat property value to a stat string
Functions
Native functions
GetPropertyIdFromStatType
native function bool GetPropertyIdFromStatType (name StatName, out int StatId, out Settings.ESettingsDataType StatType)
Given a PRI Stat name, return the PropertyId and PropertyDataType
PrintDebugInformation
native function PrintDebugInformation (OnlineSubsystem OnlineSubsystem)
SetFloatStatFromMapping
Set an float stat value to the online properties array given a PRI stat name and its value
SetIntStatFromMapping
Set an int stat value to the online properties array given a PRI stat name and its value
SetPureServerMode
native function SetPureServerMode (const bool bIsPureServer)
Tell the stats writing that we are a pure server to switch where we record stats
Other instance functions
CopyAllStats
function CopyAllStats (UTPlayerReplicationInfo PRI)