UE3:UTLeviathanShield (UT3)
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Object >> Actor >> UTWeaponShield >> UTVehicleShield >> UTLeviathanShield |
- Package:
- UTGameContent
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values
Property | Value |
---|---|
ActivatedSound | SoundCue'A_Vehicle_Paladin.SoundCues.A_Vehicle_Paladin_ShieldActivate' |
AmbientComponent | AudioComponent'AmbientSoundComponent' |
bIgnoreFlaggedProjectiles | True |
CollisionComponent | StaticMeshComponent'ShieldMesh' |
Components[0] | AudioComponent'AmbientSoundComponent' |
Components[1] | StaticMeshComponent'ShieldMesh' |
DeactivatedSound | SoundCue'A_Vehicle_Paladin.SoundCues.A_Vehicle_Paladin_ShieldOff' |
ShieldEffectComponent | UTParticleSystemComponent'ShieldEffect' |
Subobjects
AmbientSoundComponent
Class: Engine.AudioComponent
Property | Value |
---|---|
bShouldRemainActiveIfDropped | True |
bStopWhenOwnerDestroyed | True |
SoundCue | SoundCue'A_Vehicle_Paladin.SoundCues.A_Vehicle_Paladin_ShieldAmbient' |
ShieldEffect
Class: UTGame.UTParticleSystemComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bAutoActivate | False | ||||||||
HiddenGame | True | ||||||||
Template | ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_ShieldEffect' | ||||||||
Translation |
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ShieldMesh
Class: Engine.StaticMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bAcceptsLights | False | ||||||||
BlockActors | False | ||||||||
BlockRigidBody | False | ||||||||
bUseAsOccluder | False | ||||||||
CastShadow | False | ||||||||
HiddenGame | True | ||||||||
StaticMesh | StaticMesh'VH_Leviathan.Mesh.S_VH_Leviathan_Shield_Collision' | ||||||||
Translation |
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Events
BaseChange
simulated event BaseChange ()
Overrides: Actor.BaseChange