- Package:
- UTGame
- This class in other games:
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
BlueTeamTimeShift
Type: array<UTExplosionLight.LightValues>
Default value, index 0:
Member
|
Value
|
Brightness
|
5.0
|
LightColor
|
Member
|
Value
|
A
|
255
|
B
|
255
|
G
|
192
|
R
|
192
|
|
Radius
|
96.0
|
Default value, index 1:
Member
|
Value
|
Brightness
|
5.0
|
LightColor
|
Member
|
Value
|
A
|
255
|
B
|
128
|
G
|
0
|
R
|
0
|
|
Radius
|
64.0
|
StartTime
|
0.1
|
Default value, index 2:
Member
|
Value
|
LightColor
|
Member
|
Value
|
A
|
255
|
B
|
64
|
G
|
0
|
R
|
0
|
|
Radius
|
64.0
|
StartTime
|
0.15
|
RedTeamTimeShift
Type: array<UTExplosionLight.LightValues>
Default value, index 0:
Member
|
Value
|
Brightness
|
5.0
|
LightColor
|
Member
|
Value
|
A
|
255
|
B
|
192
|
G
|
192
|
R
|
255
|
|
Radius
|
96.0
|
Default value, index 1:
Member
|
Value
|
Brightness
|
5.0
|
LightColor
|
Member
|
Value
|
A
|
255
|
B
|
0
|
G
|
0
|
R
|
128
|
|
Radius
|
64.0
|
StartTime
|
0.1
|
Default value, index 2:
Member
|
Value
|
LightColor
|
Member
|
Value
|
A
|
255
|
B
|
0
|
G
|
0
|
R
|
64
|
|
Radius
|
64.0
|
StartTime
|
0.15
|
Default values
Instance functions
SetTeam
function
SetTeam (
byte NewTeam)