UE3:UTScoreboardPanel (UDK)
Object >> UIRoot >> UIScreenObject >> UIObject >> UTUI_Widget >> UTDrawPanel >> UTScoreboardPanel |
- Package:
- UTGame
- Direct subclass:
- UTTDMScoreboardPanel
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties
Property group 'Test'
bShowTextBounds
Type: bool
Modifiers: transient
EditorTestNoPlayers
Type: int
Modifiers: transient
Property group 'UTScoreboardPanel'
AssociatedTeamIndex
Type: int
Default value: -1
BackgroundCoords
Type: UIRoot.TextureCoordinates
BackgroundTex
Type: Texture2D
BarPerc
Type: float
Default value: 1.2
bDrawPlayerNum
Type: bool
bInteractive
Type: bool
If true, this scoreboard will be considered to be interactive
BlingCoords
Type: UIRoot.TextureCoordinates
BlingPct
Type: UIRoot.TextureCoordinates
BlingTex
Type: Texture2D
ClanMultiplier
Type: float
ClanPosAdjust
Type: float
ClanTagPerc
Type: float
Default value: 0.7
FlagCoords
Type: UIRoot.TextureCoordinates
Default value:
Member | Value |
---|---|
U | 756.0 |
UL | 67.0 |
VL | 40.0 |
FlagTexture
Type: Texture2D
Default value: Texture2D'UI_HUD.HUD.UI_HUD_BaseE'
Fonts
Type: SBFontData
Array size: 4
Font Data 0 = Tiny, 1=Small, 2=Med, 3=Large
Default value, index 0:
Member | Value |
---|---|
Font | Font'EngineFonts.SmallFont' |
Default value, index 1:
Member | Value |
---|---|
Font | MultiFont'UI_Fonts_Final.HUD.MF_Small' |
Default value, index 2:
Member | Value |
---|---|
Font | MultiFont'UI_Fonts_Final.HUD.MF_Medium' |
Default value, index 3:
Member | Value |
---|---|
Font | MultiFont'UI_Fonts_Final.HUD.MF_Large' |
FragsXPct
Type: float
HeaderFont
Type: Font
HeaderXPct
Type: float
HeaderYPos
Type: float
HighlightPad
Type: float
LeftMiscStr
Type: string
Modifiers: config
MainPerc
Type: float
Default value: 0.95
MinFontScale
Type: float
MiscMultiplier
Type: float
MiscPerc
Type: float
Default value: 1.1
MiscPosAdjust
Type: float
PlayerNamePad
Type: float
RightMiscStr
Type: string
Modifiers: config
ScoreFont
Type: Font
ScorePosition
Type: Object.Vector2D
SelBarTex
Type: Texture2D
Default value: Texture2D'UI_HUD.HUD.UI_HUD_BaseC'
SpacerPerc
Type: float
TextLeftPadPct
Type: float
TextPctHeight
Type: float
TextPctWidth
Type: float
TextTopPadPct
Type: float
Internal variables
AllyColor
Type: Object.Color
Scoreboard color for allies (in betrayal gametype)
Default value:
Member | Value |
---|---|
A | 0 |
B | 255 |
G | 128 |
R | 64 |
bCensor
Type: bool
Modifiers: transient
bMustDrawLocalPRI
Type: bool
whether or not this list should always attempt to include the local player's PRI, skipping other players if necessary to make it fit
Default value: True
FakeNames
Type: string
Array size: 32
Modifiers: transient
HeaderTitle_Deaths
Type: string
HeaderTitle_Name
Type: string
HeaderTitle_Score
Type: string
LastCellHeight
Type: float
Modifiers: transient
We cache this so we don't have to resize everything for a mouse click
LeftColumnPosX
Type: float
Modifiers: transient
LeftColumnWidth
Type: float
Modifiers: transient
NameCnt
Type: int
Modifiers: transient
PingString
Type: string
Modifiers: localized
PlayerOwner
Type: UTPlayerController
Modifiers: transient
PRIList
Type: array<UTPlayerReplicationInfo>
Modifiers: transient
Holds a list of PRI's currently being worked on. Note it cleared every frame
RightColumnPosX
Type: float
Modifiers: transient
RightColumnWidth
Type: float
Modifiers: transient
SelectedPI
Type: int
Modifiers: transient
The Player Index of the currently selected player
TeamColors
Type: Object.Color
Array size: 2
Modifiers: transient
UTHudSceneOwner
Type: UTUIScene_Hud
Cached reference to the HUDSceneOwner
Default values
Property | Value |
---|---|
DefaultStates[3] | Class'Engine.UIState_Active' |
DefaultStates[4] | Class'Engine.UIState_Focused' |
Subobjects
WidgetEventComponent
Class: Engine.UIComp_Event
Inherits from: UTDrawPanel.WidgetEventComponent
No new values.
Enums
EFontType
Defines the different font sizes
- EFT_Tiny
- EFT_Small
- EFT_Med
- EFT_Large
Structs
SBFontData
Holds the font data. We cache the max char height for quick lookup
Delegates
OnSelectionChange
Functions
Events
DrawPanel
Overrides: UTDrawPanel.DrawPanel
Draw the Scoreboard
GetSupportedUIActionKeyNames
Overrides: UIScreenObject.GetSupportedUIActionKeyNames
Setup Input subscriptions
PostInitialize
Overrides: UIScreenObject.PostInitialize
Called after this screen object's children have been initialized. While the Initialized event is only called when a widget is initialized for the first time, PostInitialize() will be called every time this widget receives a call to Initialize(), even if the widget was already initialized. Examples would be reparenting a widget.