UE3:UTScout (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UTGame
- This class in other games:
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Properties
bRequiresDoubleJump
Type: bool
MaxDoubleJumpHeight
Type: float
Default value: 85.0
PrototypePawnClass
Default value: Class'UTGame.UTPawn'
SizePersonFindName
Type: name
Default value: 'Human'
SpecialReachSpecsWarningLog
Type: name
Default value: 'Adding Special Reachspecs'
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
MaxJumpHeight | 49.0 | ||||||||
MaxStepHeight | 26.0 | ||||||||
NavMeshGen_EntityHalfHeight | 44.0 | ||||||||
PathSizes[0] |
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PathSizes[1] |
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PathSizes[2] |
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PathSizes[3] |
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PathSizes[4] |
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PathSizes[5] |
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TestGroundSpeed | 440.0 | ||||||||
TestJumpZ | 322.0 | ||||||||
WalkableFloorZ | 0.78 |
Subobjects
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: Scout.CollisionCylinder
Property | Value |
---|---|
ReplacementPrimitive | None |
Native functions
SuggestJumpVelocity
native function bool SuggestJumpVelocity (out Object.Vector JumpVelocity, Object.Vector Destination, Object.Vector Start)
Overrides: Pawn.SuggestJumpVelocity
SuggestJumpVelocity() returns true if succesful jump from start to destination is possible returns a suggested initial falling velocity in JumpVelocity Uses GroundSpeed and JumpZ as limits