UE3:UTSeqAct_ScriptedVoiceMessage (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqAct_ScriptedVoiceMessage
Package:
UTGame
This class in other games:


Properties

Property group 'UTSeqAct_ScriptedVoiceMessage'

SpeakingCharacterName

Type: string


VoiceToPlay

Type: SoundNodeWave


Default values

Property Value
ObjCategory "Voice/Announcements"
ObjName "Play Voice Message"

Functions

Static events

GetObjClassVersion

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.

Events

Activated

event Activated ()

Overrides: SequenceOp.Activated

Called when this event is activated.