UE3:UTSeqAct_ScriptedVoiceMessage (UDK)
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqAct_ScriptedVoiceMessage |
- Package:
- UTGame
- This class in other games:
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Properties
Property group 'UTSeqAct_ScriptedVoiceMessage'
SpeakingCharacterName
Type: string
VoiceToPlay
Type: SoundNodeWave
Default values
Property | Value |
---|---|
ObjCategory | "Voice/Announcements" |
ObjName | "Play Voice Message" |
Functions
Static events
GetObjClassVersion
static event int GetObjClassVersion ()
Overrides: SequenceObject.GetObjClassVersion
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.
Events
Activated
event Activated ()
Overrides: SequenceOp.Activated
Called when this event is activated.