UE3:UTUIFrontEnd_BotSelection (UT3)
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Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_BotSelection |
- Package:
- UTGame
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
UI scene that allows the user to select which bots they want to play with.
Properties
AvailableList
Type: UIList
Modifiers: transient
List of available maps.
CharacterDataStore
Type: UTUIDataStore_CustomChar
Modifiers: transient
Reference to the customchar datastore
DescriptionLabel
Type: UILabel
Modifiers: transient
Label describing the currently selected mutator.
EnabledList
Type: UIList
Modifiers: transient
List of enabled maps.
LastFocused
Type: UIList
Modifiers: transient
The last focused UI List.
ListBackground_Available
Type: UIImage
Modifiers: transient
ListBackground_Enabled
Type: UIImage
Modifiers: transient
ShiftLeftImage
Type: UIImage
Modifiers: transient
ShiftRightImage
Type: UIImage
Modifiers: transient
Arrow images.
Subobjects
SceneEventComponent
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd.SceneEventComponent
No new values.
Delegates
OnAcceptedBots
Delegate or when the user accepts their current bot selection set.
Functions
Events
PostInitialize
Overrides: UTUIFrontEnd.PostInitialize
Post initialization event - Setup widget delegates.
Other instance functions
HandleInputKey
Overrides: UTUIFrontEnd.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
LoadBotList
Loads the bot list from UTGame.default
OnAccept
The user has finished setting up their cycle and wants to save changes.
OnAvailableList_SubmitSelection
Callback for when the user submits the selection on the available list.
OnAvailableList_ValueChanged
Callback for when the user selects a new item in the available list.
OnBack
The user wants to back out of the map cycle scene.
OnBotList_RawInputKey
Callback for the bot lists, captures the accept button before the list gets to it.
OnBotListChanged
Called whenever one of the bot lists changes.
OnButtonBar_Accept
Buttonbar Callbacks.
OnButtonBar_Back
OnButtonBar_ClearBots
OnButtonBar_MoveBot
OnClearBots
Clears the enabled bot list.
OnEnabledList_SubmitSelection
Callback for when the user submits the selection on the enabled list.
OnEnabledList_ValueChanged
Callback for when the user selects a new item in the enabled list.
OnList_NotifyActiveStateChanged
Callback for when the object's active state changes.
OnMoveBot
Callback for when the user tries to move a bot from one list to another.
OnSelectedBotChanged
Updates widgets when the currently selected bot changes.
SaveBotList
Saves out the current list bot bot names to use to UTGame.default
SetupButtonBar
Overrides: UTUIFrontEnd.SetupButtonBar
Sets up the button bar for the parent scene.
UpdateDescriptionLabel
Updates the description label.