UE3:UTUIFrontEnd_SettingsPanels (UT3)
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Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_SettingsPanels |
- Package:
- UTGame
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Settings panels scene for UT3. Actually holds all of the configuration panels.
Properties
AudioTab
Type: UTUITabPage_Options
Modifiers: transient
bFromMidGameMenu
Type: bool
Modifiers: transient
Set if this menu was loaded from the mid game menu
bFullyInitialized
Type: bool
Modifiers: transient
Whether or not we have been fully initialized.
HUDTab
Type: UTUITabPage_Options
Modifiers: transient
InputTab
Type: UTUITabPage_Options
Modifiers: transient
ModSettingsScene
Type: string
The scene to load when the 'Mod Settings' button is clicked (differs depending upon whether this is the main menu settings or midgame settings)
Default value: "UI_Scenes_ChrisBLayout.Scenes.ModSettingsScene"
NetworkTab
Type: UTUITabPage_Options
Modifiers: transient
PlayerTab
Type: UTUITabPage_Options
Modifiers: transient
References to the tab control and pages.
VideoTab
Type: UTUITabPage_Options
Modifiers: transient
WeaponsTab
Type: UTUITabPage_Options
Modifiers: transient
Default values
Property | Value |
---|---|
bSaveSceneValuesOnClose | False |
Subobjects
SceneEventComponent
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd.SceneEventComponent
No new values.
Delegates
OnMarkProfileDirty
Delegate for when the profile has been modified by something other than the user changing the value of an option.
OnNotifyOptionChanged
Delegate for when the user changes one of the options an option list.
Functions
Events
PostInitialize
Overrides: UTUIFrontEnd.PostInitialize
PostInitialize event - Sets delegates for the scene.
SceneActivated
Overrides: UTUIFrontEnd.SceneActivated
Scene activation event, always sets focus to current tab page if activating the page for a second time.
Other instance functions
HandleInputKey
Overrides: UTUIFrontEnd.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
MidGameMenuSetup
OnBack
On back handler, saves profile settings.
OnButtonBar_Back
Button bar callback.
OnButtonBar_ModSettings
OnOptionChanged
Handler for the OnOptionChanged delegate of each panel; called when the user changes the value for an option in any panel
OnPageActivated
Overrides: UTUIFrontEnd.OnPageActivated
Handler for the tab control's OnPageActivated delegate. Sets the flag indicating that the player has viewed the network page when the network tab is activated.
Parameters:
- Sender - the tab control that activated the page
- NewlyActivePage - the page that was just activated
- PlayerIndex - the index [into the Engine.GamePlayers array] for the player that generated this event.
SetupButtonBar
Overrides: UTUIFrontEnd.SetupButtonBar
Setup the scene's button bar.