UE3:UTUIFrontEnd_SettingsVideoAdvanced (UT3)

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UT3 Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_SettingsVideoAdvanced
Package:
UTGame

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Advanced video settings for the PC.

Properties

bCustomizedSettings

Type: bool

Modifiers: transient

Has the user customized any settings?

bNeedsCaptionRefresh

Type: bool

Modifiers: transient

Do we need to update the captions next tick?

bRequireRestartWarning

Type: bool

Modifiers: transient

If any properties are modified which require a restart, this will trigger the restart warning dialog when the user clicks 'apply'

MessageBoxReference

Type: UTUIScene_MessageBox

Modifiers: transient

Reference to the messagebox scene.

OptionsPage

Type: UTUITabPage_Options

Modifiers: transient

Pointer to the options page.

SettingWidgetMapping

Type: array<name>

Modifiers: transient

Array of setting types to widget names.

Subobjects

SceneEventComponent

Class: Engine.UIComp_Event

Inherits from: UTUIFrontEnd.SceneEventComponent

No new values.

Enums

EPossibleVideoSettings

Possible settings enum.

PVS_ScreenPercentage
PVS_TextureDetail
PVS_WorldDetail
PVS_FXDetail
PVS_DecalQuality
PVS_LightingQuality
PVS_ShadowQuality
PVS_PostProcessQuality
PVS_VSyncValue
PVS_SmoothFramerate
PVS_PlayerFOV
PVS_EnableMotionBlur
PVS_FirstDirectWorldDetailSetting
PVS_StaticDecals
PVS_DynamicDecals
PVS_DynamicLights
PVS_DynamicShadows
PVS_LightEnvironmentShadows
PVS_CompositeDynamicLights
PVS_DirectionalLightmaps
PVS_DepthOfField
PVS_Bloom
PVS_QualityBloom
PVS_Distortion
PVS_DropParticleDistortion
PVS_SpeedTreeLeaves
PVS_SpeedTreeFronds
PVS_DetailMode
PVS_LensFlares
PVS_FogVolumes
PVS_FloatingPointRenderTargets
PVS_OneFrameThreadLag
PVS_SkeletalMeshLODBias
PVS_HighPolyChars
PVS_ParticleLODBias
PVS_ShadowFilterQualityBias
PVS_LastDirectWorldDetailSetting

Functions

Native functions

GetVideoSettingValue

native function int GetVideoSettingValue (EPossibleVideoSettings Setting)

Parameters:

  • Setting - Setting to get the value of

Returns:

Returns the current value of the specified setting.

ResetToDefaults

native function ResetToDefaults ()


SetVideoSettingValue

native function SetVideoSettingValue (EPossibleVideoSettings Setting, int Value)

Sets the value of the video setting.

Parameters:

  • Setting - Setting to set the value of
  • Value - New value for the setting

SetVideoSettingValueArray

native function SetVideoSettingValueArray (array<EPossibleVideoSettingsSettings, array<intValues)

Sets the value of multiple video settings at once.

Parameters:

  • Setting - Array of settings to set the value of
  • Value - New values for teh settings

Events

PerformUpdateSpecialCaptions

event PerformUpdateSpecialCaptions ()


PostInitialize

event PostInitialize ()

Overrides: UTUIFrontEnd.PostInitialize

Post initialize callback.

SetPlayerFOV

event SetPlayerFOV (int NewFOV)


Other instance functions

HandleInputKey

function bool HandleInputKey (const out UIRoot.InputEventParameters EventParms)

Overrides: UTUIFrontEnd.HandleInputKey

Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)

Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).

This delegate is called BEFORE kismet is given a chance to process the input.

Parameters:

  • EventParms - information about the input event.

Returns:

TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

LevelToName

function string LevelToName (int Level)


OnAccept

function OnAccept ()

Callback for when the user wants to save their options.

OnAcceptOptions

function OnAcceptOptions (UIScreenObject InScreenObject, int InPlayerIndex)

Callback for when the user accepts the options list.

OnBack

function OnBack ()

Callback for when the user wants to exit this screen.

OnButtonBar_Accept

function bool OnButtonBar_Accept (UIScreenObject InButton, int PlayerIndex)

Button bar callbacks.

OnButtonBar_Back

function bool OnButtonBar_Back (UIScreenObject InButton, int PlayerIndex)


OnButtonBar_ResetToDefaults

function bool OnButtonBar_ResetToDefaults (UIScreenObject InButton, int InPlayerIndex)


OnOptionChanged

function OnOptionChanged (UIScreenObject InObject, name OptionName, int PlayerIndex)

Called when one of our options changes.

OnResetToDefaults

function OnResetToDefaults ()

Reset to defaults callback, resets all of the profile options in this widget to their default values.

OnResetToDefaults_Confirm

function OnResetToDefaults_Confirm (UTUIScene_MessageBox MessageBox, int SelectionIdx, int PlayerIndex)

Callback for the reset to defaults confirmation dialog box.

Parameters:

  • SelectionIdx - Selected item
  • PlayerIndex - Index of player that performed the action.

SetupButtonBar

function SetupButtonBar ()

Overrides: UTUIFrontEnd.SetupButtonBar

Callback to setup the buttonbar for this scene.

UpdateCaption

function UpdateCaption (EPossibleVideoSettings Setting, int Offset)


UpdateSpecialCaptions

function UpdateSpecialCaptions ()


WarningMessage_Closed

function WarningMessage_Closed ()

Callback for when the warning message has closed.