UE3:UTUIScene_MidGameMenu (UT3)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIScene_Hud >> UTUIScene_MidGameMenu |
- Package:
- UTGame
- This class in other games:
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties
bInitial
Type: bool
Modifiers: transient
bLoading
Type: bool
Modifiers: transient
bNeedsProfileSave
Type: bool
Modifiers: transient
bOkToAutoClose
Type: bool
Modifiers: transient
bReturningToMainMenu
Type: bool
Modifiers: transient
ButtonBar
Type: UTUIButtonBar
Modifiers: transient
bWaitingForReady
Type: bool
Modifiers: transient
bWasDownloading
Type: bool
Modifiers: transient
InGamePage
Type: UTUITabPage_InGame
Modifiers: transient
LoadingLabel
Type: UILabel
Modifiers: transient
LoadingPanel
Type: UIPanel
Modifiers: transient
LoadingRotator
Type: UIImage
Modifiers: transient
MapVoteClock
Type: UILabel
Modifiers: transient
MBScene
Type: UTUIScene_MessageBox
Modifiers: transient
TabControl
Type: UTUITabControl
Modifiers: transient
VotePage
Type: UTUITabPage_VoteTab
Modifiers: transient
Default values
Property | Value |
---|---|
bAlwaysRenderScene | True |
bDisableWorldRendering | True |
bDisplayCursor | True |
bRenderParentScenes | False |
bSaveSceneValuesOnClose | False |
SceneRenderMode | SPLITRENDER_Fullscreen |
Subobjects
SceneEventComponent
Class: Engine.UIComp_Event
Inherits from: UTUIScene_Hud.SceneEventComponent
No new values.
Functions
Events
BeginLoading
EndLoading
PostInitialize
Overrides: UIScreenObject.PostInitialize
Setup the delegates for the scene and cache all of the various UI Widgets
SceneActivated
Overrides: UIScene.SceneActivated
(Description copied from UIScene.SceneActivated)
Called just after the scene is added to the ActiveScenes array, or when this scene has become the active scene as a result
of closing another scene.
Parameters:
- bInitialActivation - TRUE if this is the first time this scene is being activated; FALSE if this scene has become active as a result of closing another scene or manually moving this scene in the stack.
SceneDeactivated
Overrides: UIScene.SceneDeactivated
Called just after this scene is removed from the active scenes array
TickLoading
UpdateVote
Other instance functions
ActivateTab
Back
BeginVoting
ButtonBarBack
Back was selected, exit the menu
Parameters:
- InButton - The button that selected
- InPlayerIndex - Index of the local player that made the selection
ButtonBarDisconnect
ButtonBarExitGame
ButtonBarJoin
Disconnect
GetMessageBoxScene
Overrides: UTUIScene.GetMessageBoxScene
(Description copied from UTUIScene.GetMessageBoxScene)
Returns:
- Opens the message box scene and returns a reference to it.
HandleInputKey
MB_ExitSelection
MB_Selection
OnPageActivated
Called when a new page is activated.
Parameters:
- Sender - the tab control that activated the page
- NewlyActivePage - the page that was just activated
- PlayerIndex - the index [into the Engine.GamePlayers array] for the player that generated this event.
ParseScrollback
Parse the scrollback and create a string out of it
PreRenderCallBack
RepositionVotePage
Reset
Reset will set the bWaitingForReady flag and reset the button bar
ScoreTabKickVoteNotify
SetupButtonBar
Overrides: UTUIScene.SetupButtonBar
Function that sets up a buttonbar for this scene, automatically routes the call to the currently selected tab of the scene as well.
UpdateVoteMenuLists