UE3:UTUITabPage_VoteTab instance functions (UT3)

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Instance functions

BeginVoting

function BeginVoting (UTVoteReplicationInfo VoteRI)


CheckGameStatus

function CheckGameStatus ()


DisplayGameTransferPending

function DisplayGameTransferPending ()


DisplayMapTransferPending

function DisplayMapTransferPending ()


DisplayMutTransferPending

function DisplayMutTransferPending ()


DrawVote

function bool DrawVote (UTSimpleList SimpleList, int ItemIndex, float XPos, out float YPos)


DrawVotePostSelectionBar

function bool DrawVotePostSelectionBar (UTSimpleList SimpleList, float YPos, float Width, float Height)


FindWinningMap

function FindWinningMap ()


GetAvailableListMapIdx

final function int GetAvailableListMapIdx ()


GetGameListGameIdx

final function int GetGameListGameIdx ()


GetMapFriendlyName

function string GetMapFriendlyName (string Map)


GetMapListMapIdx

final function int GetMapListMapIdx ()


GetPlayerCount

final function float GetPlayerCount ()


GetSelectedMutIdx

final function int GetSelectedMutIdx ()


GetVotedMapsIndex

final function int GetVotedMapsIndex ()


GetVoteRI

function UTVoteReplicationInfo GetVoteRI ()


InitializeStringDataStore

final function InitializeStringDataStore ()


OnActiveStateChanged

function OnActiveStateChanged (UIScreenObject Sender, int PlayerIndex, UIState NewlyActiveState, optional UIState PreviouslyActiveState)

Overrides: UITabPage.OnActiveStateChanged

(Description copied from UITabPage.OnActiveStateChanged)
Called when a new UIState becomes the widget's currently active state, after all activation logic has occurred.

Parameters:

  • Sender - the widget that changed states.
  • PlayerIndex - the index [into the GamePlayers array] for the player that activated this state.
  • NewlyActiveState - the state that is now active
  • PreviouslyActiveState - the state that used the be the widget's currently active state.

OnComboValueChanged

function OnComboValueChanged (UIObject Sender, int PlayerIndex)


OnForceMutOff

function bool OnForceMutOff (UIScreenObject Sender, int InPlayerIndex)


OnForceMutOn

function bool OnForceMutOn (UIScreenObject Sender, int InPlayerIndex)


OnForceVote

function bool OnForceVote (UIScreenObject Sender, int InPlayerIndex)


OnListStateChanged

function OnListStateChanged (UIScreenObject Sender, int PlayerIndex, UIState NewlyActiveState, optional UIState PreviouslyActiveState)


OnListSubmitSelection

function OnListSubmitSelection (UIList Sender, int PlayerIndex)


OnVote

function bool OnVote (UIScreenObject Sender, int InPlayerIndex)


RecordVote

function RecordVote (UTSimpleList SourceList, int SelectedIndex, int PlayerIndex)


RefreshAvailableMaps

function RefreshAvailableMaps (UTVoteReplicationInfo VRI)


RefreshGameList

function RefreshGameList (UTVoteReplicationInfo VRI)


RefreshMapList

function RefreshMapList (UTVoteReplicationInfo VRI)


RefreshMutatorList

function RefreshMutatorList (UTVoteReplicationInfo VRI, optional bool bFullUpdate)


RefreshVotedMaps

function RefreshVotedMaps (UTVoteReplicationInfo VRI)


ResetVoteLists

function ResetVoteLists ()


SetGameVoteListState

function SetGameVoteListState (EVoteListState ListState)


SetMapVoteListState

function SetMapVoteListState (EVoteListState ListState)


SetMutatorVoteListState

function SetMutatorVoteListState (EVoteListState ListState)


SetupButtonBar

function SetupButtonBar (UTUIButtonBar ButtonBar)

Overrides: UTTabPage.SetupButtonBar

Callback allowing the tabpage to setup the button bar for the current scene.

SetupMutatorToolTip

function bool SetupMutatorToolTip (UIObject Sender, out UIToolTip CustomToolTip)


TabTick

function TabTick (float DeltaTime)

This tab is being ticked

TrimGameType

function string TrimGameType (string Map)

OBSOLETE - used GetMapFriendlyName

UpdateGameVoteLists

function UpdateGameVoteLists (UTVoteReplicationInfo VRI)


UpdateMapVoteLists

function UpdateMapVoteLists (UTVoteReplicationInfo VRI)


UpdateMutatorVoteLists

function UpdateMutatorVoteLists (UTVoteReplicationInfo VRI, optional bool bFullUpdate)