UE3:UTUITabPage_VoteTab instance functions (UT3)
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Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTTabPage_MidGame >> UTUITabPage_VoteTab (instance functions) |
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Instance functions
BeginVoting
function BeginVoting (UTVoteReplicationInfo VoteRI)
CheckGameStatus
function CheckGameStatus ()
DisplayGameTransferPending
function DisplayGameTransferPending ()
DisplayMapTransferPending
function DisplayMapTransferPending ()
DisplayMutTransferPending
function DisplayMutTransferPending ()
DrawVote
DrawVotePostSelectionBar
function bool DrawVotePostSelectionBar (UTSimpleList SimpleList, float YPos, float Width, float Height)
FindWinningMap
function FindWinningMap ()
GetAvailableListMapIdx
final function int GetAvailableListMapIdx ()
GetGameListGameIdx
final function int GetGameListGameIdx ()
GetMapFriendlyName
GetMapListMapIdx
final function int GetMapListMapIdx ()
GetPlayerCount
final function float GetPlayerCount ()
GetSelectedMutIdx
final function int GetSelectedMutIdx ()
GetVotedMapsIndex
final function int GetVotedMapsIndex ()
GetVoteRI
function UTVoteReplicationInfo GetVoteRI ()
InitializeStringDataStore
final function InitializeStringDataStore ()
OnActiveStateChanged
function OnActiveStateChanged (UIScreenObject Sender, int PlayerIndex, UIState NewlyActiveState, optional UIState PreviouslyActiveState)
Overrides: UITabPage.OnActiveStateChanged
(Description copied from UITabPage.OnActiveStateChanged)
Called when a new UIState becomes the widget's currently active state, after all activation logic has occurred.
Parameters:
- Sender - the widget that changed states.
- PlayerIndex - the index [into the GamePlayers array] for the player that activated this state.
- NewlyActiveState - the state that is now active
- PreviouslyActiveState - the state that used the be the widget's currently active state.
OnComboValueChanged
OnForceMutOff
OnForceMutOn
OnForceVote
OnListStateChanged
function OnListStateChanged (UIScreenObject Sender, int PlayerIndex, UIState NewlyActiveState, optional UIState PreviouslyActiveState)
OnListSubmitSelection
OnVote
RecordVote
RefreshAvailableMaps
function RefreshAvailableMaps (UTVoteReplicationInfo VRI)
RefreshGameList
function RefreshGameList (UTVoteReplicationInfo VRI)
RefreshMapList
function RefreshMapList (UTVoteReplicationInfo VRI)
RefreshMutatorList
function RefreshMutatorList (UTVoteReplicationInfo VRI, optional bool bFullUpdate)
RefreshVotedMaps
function RefreshVotedMaps (UTVoteReplicationInfo VRI)
ResetVoteLists
function ResetVoteLists ()
SetGameVoteListState
function SetGameVoteListState (EVoteListState ListState)
SetMapVoteListState
function SetMapVoteListState (EVoteListState ListState)
SetMutatorVoteListState
function SetMutatorVoteListState (EVoteListState ListState)
SetupButtonBar
function SetupButtonBar (UTUIButtonBar ButtonBar)
Overrides: UTTabPage.SetupButtonBar
Callback allowing the tabpage to setup the button bar for the current scene.
SetupMutatorToolTip
TabTick
function TabTick (float DeltaTime)
This tab is being ticked
TrimGameType
OBSOLETE - used GetMapFriendlyName
UpdateGameVoteLists
function UpdateGameVoteLists (UTVoteReplicationInfo VRI)
UpdateMapVoteLists
function UpdateMapVoteLists (UTVoteReplicationInfo VRI)
UpdateMutatorVoteLists
function UpdateMutatorVoteLists (UTVoteReplicationInfo VRI, optional bool bFullUpdate)