UE3:UTVehicleBoostPad (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UTGame
- This class in other games:
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'UTVehicleBoostPad'
AffectedVehicles
Type: array<class<UTVehicle> >
bInitiallyOn
Type: bool
Default value: True
BoostDamping
Type: float
Default value: 0.01
BoostPower
Type: float
Default value: 1500.0
Internal variables
bCurrentlyActive
Type: bool
VehicleList
Default values
Subobjects
ArrowComponent0
Class: Engine.ArrowComponent
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
ArrowColor |
| ||||||||||
ArrowSize | 5.5 |
StaticMeshComponent0
Class: Engine.StaticMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bAcceptsLights | False | ||||||||
BlockActors | False | ||||||||
BlockRigidBody | False | ||||||||
BlockZeroExtent | False | ||||||||
bUseAsOccluder | False | ||||||||
CastShadow | False | ||||||||
HiddenGame | True | ||||||||
Materials[0] | Material'Envy_Effects.Energy.Materials.M_EFX_Energy_Loop_Scroll_01' | ||||||||
Scale3D |
| ||||||||
StaticMesh | StaticMesh'UN_SimpleMeshes.TexPropCube_Dup' |
Functions
Events
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Tick
event Tick (float DT)
Overrides: Actor.Tick
Touch
event Touch (Actor Other, PrimitiveComponent OtherComp, Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Actor.Touch
UnTouch
event UnTouch (Actor Other)
Overrides: Actor.UnTouch
Other instance functions
CalculateForce
simulated function Object.Vector CalculateForce (Object.Vector CarLocation, Object.Vector CarVelocity)
Trigger