UE3:UTVehicle_Hoverboard properties (UT3)
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Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTHoverVehicle >> UTVehicle_Hoverboard (properties) |
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Properties
Property group 'HeadTracking'
MaxTrackYaw
Type: float
Max yaw applied to have head/spine track looking direction.
Default value: 1.0
Property group 'HoverboardCam'
HoverCamMaxVelUsed
Type: float
Default value: 800.0
HoverCamOffset
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 60.0 |
Y | -20.0 |
Z | -15.0 |
HoverCamRotOffset
Type: Object.Rotator
Default value:
Member | Value |
---|---|
Pitch | 728 |
Roll | 0 |
Yaw | 0 |
VelBasedCamOffset
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 0.0 |
Y | 0.0 |
Z | -0.02 |
VelLookAtOffset
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | -0.07 |
Y | -0.07 |
Z | -0.03 |
VelRollFactor
Type: float
Default value: 0.4
ViewRollRate
Type: float
Default value: 100.0
Property group 'UTVehicle_Hoverboard'
BigImpactPhysRiderZVel
Type: float
If we do hit the ground harder than ImpactGroundResetPhysRiderThresh - set the rider Z vel to be this instead.
Default value: -400.0
DodgeForceMag
Type: float
Sideways force when dodging (added to JumpForceMag * 0.8)
Default value: 5000.0
DownhillDownForce
Type: float
HoverboardSlalomMaxAngle
Type: float
Using strafe keys adds this offset to current look direction.
Default value: 45.0
HoverboardTowSlalomMaxAngle
Type: float
When being towed, using strafe keys adds this offset to current look direction.
Default value: 30.0
ImpactGroundResetPhysRiderThresh
Type: float
If we hit the ground harder than this, reset the physics of the rider to the animated pose, to avoid weird psoes.
Default value: 400.0
JumpCheckTraceDist
Type: float
Default value: 90.0
JumpForceMag
Type: float
Default value: 5000.0
LeanUprightDamping
Type: float
Default value: 100.0
LeanUprightStiffness
Type: float
Angle at which the vehicle will resist rolling
Default value: 1000.0
MaxLeanPitchSpeed
Type: float
Default value: 10000.0
MaxTowDistance
Type: float
Default value: 1000.0
MeshLocationOffset
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 5.0 |
Y | 5.0 |
Z | 15.0 |
MeshRotationOffset
Type: Object.Rotator
Default value:
Member | Value |
---|---|
Pitch | 10012 |
Roll | 16382 |
Yaw | 18204 |
PhysWeightBlendTime
Type: float
Default value: 1.0
SlalomSpeed
Type: float
How quickly the 'slalom' offset can change (controlled by strafe)
Default value: 5.0
SpinSpeed
Type: float
Default value: 11.0
TrickJumpWarmupMax
Type: float
Default value: 0.5
TurnLeanFactor
Type: float
Default value: 0.0013
WaterCheckLevel
Type: float
Default value: 110.0
Internal variables
See UTVehicle_Hoverboard internal variables.