UE3:UTVehicle_Scorpion internal variables (UT3)
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- UTVehicle_Scorpion internal variables in other games:
- Other member categories for this class:
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Internal variables
bAISelfDestruct
Type: bool
bBladesExtended
Type: bool
Modifiers: repnotify
whether or not the blades are currently extended
bBoostersActivated
Type: bool
Modifiers: repnotify
bBrakeLightOn
Type: bool
Internal variable. Maintains brake light state to avoid extraMatInst calls.
bHeadlightsOn
Type: bool
Internal variable. Maintains headlight state to avoid extra MatInst calls.
BladeBlend
Type: UTAnimBlendByWeapon
animation for the Scorpion's extendable blades
BladeBreakPoint
Type: float
how far along blades a hit against world geometry will break them
Default value: 0.8
BladeBreakSound
Type: SoundCue
blade sounds
BladeDamageType
Type: class<DamageType>
damage type for blade kills
BladeExtendSound
Type: SoundCue
blade sounds
BladeRetractSound
Type: SoundCue
blade sounds
BladeVictimConstraint
Type: RB_ConstraintActor
Array size: 2
bLeftBladeBroken
Type: bool
Modifiers: repnotify
whether or not the blade on each side has been broken off
BlueBoostCamAnim
Type: CameraAnim
BoostChargeDuration
Type: float
How long it takes to recharge between boosts
Default value: 5.0
BoostChargeTime
Type: float
used to track boost recharging duration
Default value: -10.0
BoosterBlend
Type: UTAnimBlendByWeapon
animation for the boosters
BoosterCheckRadius
Type: float
Radius to auto-check for targets when in self-destruct mode
Default value: 150.0
BoosterForceMagnitude
Type: float
rocket booster properties
Default value: 450.0
BoosterFOVAngle
Type: float
desired camera FOV while using booster
Default value: 105.0
BoosterSound
Type: AudioComponent
BoostPowerSpeed
Type: float
Default value: 1800.0
BoostReleaseDelay
Type: float
Default value: 0.15
BoostReleaseTime
Type: float
BoostStartTime
Type: float
used to track boost duration
BoostToolTipIconCoords
Type: UIRoot.TextureCoordinates
Coordinates for the boost tooltip textures
BrakeLightParameterName
Type: name
material parameter that should be modified to turn the brake lights on and off
bReverseLightOn
Type: bool
Internal variable. Maintains reverse light state to avoid extra MatInst calls.
bRightBladeBroken
Type: bool
Modifiers: repnotify
whether or not the blade on each side has been broken off
BrokenBladeMesh
Type: StaticMesh
The mesh to spawn when the blades are broken off *
bScriptedBoosters
Type: bool
set when boosters activated by Kismet script, so keep them active regardless of input
bSelfDestructArmed
Type: bool
Modifiers: repnotify
replicated flag indicating when self destruct is activated
bSteeringLimited
Type: bool
If true, steering is very limited (enabled while boosting)
bTryToBoost
Type: bool
double tap forward to start rocket boosters
bWasThrottle
Type: bool
DefaultUprightMaxTorque
Type: float
DefaultUprightTorqueFactor
Type: float
EjectSoundCue
Type: SoundCue
EjectToolTipIconCoords
Type: UIRoot.TextureCoordinates
Coordinates for the eject tooltip textures
HatchGibClass
HeadLightParameterName
Type: name
material parameter that should be modified to turn the headlights on and off
LastBladeBoostTime
Type: float
Last time bot tried to do blade boost
LeftBladeEndSocket
Type: name
socket names for the start and end of the blade traces if the corresponding blade is not broken anything that gets in between the start and end bone triggers a BladeHit() event
LeftBladeStartSocket
Type: name
socket names for the start and end of the blade traces if the corresponding blade is not broken anything that gets in between the start and end bone triggers a BladeHit() event
LeftBoosterLight
Type: PointLightComponent
dynamic light
MaxBoostDuration
Type: float
How long you can boost
Default value: 2.0
RedBoostCamAnim
Type: CameraAnim
ReverseLightParameterName
Type: name
material parameter that should be modified to turn the reverse lights on and off
RightBladeEndSocket
Type: name
socket names for the start and end of the blade traces if the corresponding blade is not broken anything that gets in between the start and end bone triggers a BladeHit() event
RightBladeStartSocket
Type: name
socket names for the start and end of the blade traces if the corresponding blade is not broken anything that gets in between the start and end bone triggers a BladeHit() event
RightBoosterLight
Type: PointLightComponent
dynamic light
RocketSpeed
Type: float
Rocket speed is the (clamped) max speed while boosting
Default value: 2000.0
ScorpionHood
Type: StaticMesh
SelfDestructDamageType
Type: class<UTDamageType>
SelfDestructEnabledComponent
Type: AudioComponent
SelfDestructEnabledLoop
Type: SoundCue
SelfDestructEnabledSound
Type: SoundCue
SelfDestructExplosionTemplate
Type: ParticleSystem
swap BigExplosionTemplate for this when self-destructing
SelfDestructInstigator
Type: Controller
SelfDestructReadyComponent
Type: AudioComponent
SelfDestructReadyCue
Type: SoundCue
SelfDestructSoundCue
Type: SoundCue
SelfDestructSpeedSquared
Type: float
Square of minimum speed needed to engage self destruct
Default value: 810000.0
SelfDestructWarningComponent
Type: AudioComponent
SelfDestructWarningSound
Type: SoundCue
SuspensionShiftSound
Type: SoundCue
Sound played whenever Suspension moves suddenly
ThrottleStartTime
Type: float