Property
|
Value
|
AckSounds[0]
|
SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_Acknowledged'
|
AckSounds[1]
|
SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_Affirmative'
|
AckSounds[2]
|
SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_AsYouRequest'
|
AckSounds[3]
|
SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_YesSir'
|
AckSounds[4]
|
SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ThyWillBeDone'
|
AckSounds[5]
|
SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_ImOnIt'
|
AreaSecureSounds[0]
|
SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_AllClear'
|
AreaSecureSounds[1]
|
SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_AreaSecure'
|
EncouragementSounds[0]
|
SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_Yes'
|
EncouragementSounds[1]
|
SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_SweetRapture'
|
EncouragementSounds[2]
|
SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_Indeed'
|
EncouragementSounds[3]
|
SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_Nice'
|
EnemyFlagCarrierHereSound
|
SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_EnemyFlagCarrierHere'
|
EnemyFlagCarrierHighSound
|
SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_EnemyFlagCarrierGoingHigh'
|
EnemyFlagCarrierLowSound
|
SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_EnemyFlagCarrierGoingLow'
|
EnemyFlagCarrierSound
|
SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_EnemyFlagCarrier'
|
EnemyOrbCarrierSound
|
SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_EnemyOrbCarrier'
|
FlagKillSounds[0]
|
SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ISmoteTheeFlagCarrier'
|
FlagKillSounds[1]
|
SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_EnemyFlagCarrierDown'
|
FriendlyFireSounds[0]
|
SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_YourTeam'
|
FriendlyFireSounds[1]
|
SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_SameTeam'
|
FriendlyFireSounds[2]
|
SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_ImOnYourTeam'
|
FriendlyFireSounds[3]
|
SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_ImOnYourTeamIdiot'
|
FriendlyFireSounds[4]
|
SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_FriendlyFire'
|
GotOurFlagSound
|
SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_IveGotOurFlag'
|
GotYourBackSounds[0]
|
SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_IveGotYourBack'
|
GotYourBackSounds[1]
|
SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_GotYourBack'
|
GotYourBackSounds[2]
|
SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_CoveringYou'
|
HaveFlagSounds[0]
|
SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_IHaveTheFlag'
|
HaveFlagSounds[1]
|
SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_IveGotTheFlag'
|
HaveOrbSounds[0]
|
SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_IHaveTheOrb'
|
HaveOrbSounds[1]
|
SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_IveGotTheOrb'
|
IncomingSound
|
SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_Incoming'
|
InPositionSounds[0]
|
SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_MovingIntoPosition'
|
InPositionSounds[1]
|
SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_InPosition'
|
ManDownSounds[0]
|
SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ToFallOnTheBattlefieldIsToRiseAbove'
|
ManDownSounds[1]
|
SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ABriefMomentOfSilence'
|
ManDownSounds[2]
|
SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_INeverAskedForThis'
|
ManDownSounds[3]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ImHit'
|
ManDownSounds[4]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ManDown'
|
ManDownSounds[5]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_Medic'
|
MidfieldSound
|
SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_Midfield'
|
NeedOurFlagSounds[0]
|
SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_SomebodyGetOurFlagBack'
|
OrbKillSounds[0]
|
SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_EnemyOrbCarrierDown'
|
SniperSounds[0]
|
SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_Sniper'
|
SniperSounds[1]
|
SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_SuppressTheSniper'
|
TauntAnimSoundMap[0]
|
Member
|
Value
|
EmoteTag
|
'TauntA'
|
TauntSoundIndex
|
- 0
- 2
- 9
- 11
- 17
|
|
TauntAnimSoundMap[1]
|
Member
|
Value
|
EmoteTag
|
'TauntB'
|
TauntSoundIndex
|
- 5
- 13
|
|
TauntAnimSoundMap[2]
|
Member
|
Value
|
EmoteTag
|
'TauntC'
|
TauntSoundIndex
|
- 14
|
|
TauntAnimSoundMap[3]
|
Member
|
Value
|
EmoteTag
|
'TauntD'
|
TauntSoundIndex
|
- 4
- 7
- 12
- 15
|
|
TauntAnimSoundMap[4]
|
Member
|
Value
|
EmoteTag
|
'TauntE'
|
TauntSoundIndex
|
- 3
- 6
- 16
|
|
TauntAnimSoundMap[5]
|
Member
|
Value
|
EmoteTag
|
'TauntF'
|
TauntSoundIndex
|
- 1
- 8
- 10
|
|
TauntSounds[0]
|
SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_AbsolutionForTheSoulsOfTheWretched'
|
TauntSounds[1]
|
SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_AMartyrForMyCause'
|
TauntSounds[2]
|
SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_AndHeTakethAway'
|
TauntSounds[3]
|
SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_YourDayOfJudgementIsAtHand'
|
TauntSounds[4]
|
SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ASacrificeForTheCause'
|
TauntSounds[5]
|
SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_AtonementAndFireyWrath'
|
TauntSounds[6]
|
SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_DepartAndEmbraceTheAfterlife'
|
TauntSounds[7]
|
SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_HeGuidesMyHand'
|
TauntSounds[8]
|
SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_DeathWarrantEnforced'
|
TauntSounds[9]
|
SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_HisJusticeIsSwift'
|
TauntSounds[10]
|
SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_IAmButAnInstrumentOfDeath'
|
TauntSounds[11]
|
SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ItWasHisWill'
|
TauntSounds[12]
|
SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_LoThatIWalkInTheValleyOfShadows'
|
TauntSounds[13]
|
SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_MadeInHisImageDestroyedInHisName'
|
TauntSounds[14]
|
SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_MeetYourMaker'
|
TauntSounds[15]
|
SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_SmoteDownInTheNameOfVengeance'
|
TauntSounds[16]
|
SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ThereIsNoMercyForYourKind'
|
TauntSounds[17]
|
SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_VengeanceShallBeMine'
|
UnderAttackSounds[0]
|
SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_UnderHeavyAttack'
|
UnderAttackSounds[1]
|
SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_ImBeingOverrun'
|
UnderAttackSounds[2]
|
SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_ImTakingHeavyFire'
|
UnderAttackSounds[3]
|
SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_INeedBackup'
|
UnderAttackSounds[4]
|
SoundNodeWave'A_Character_Bishop.BotStatus.A_BotStatus_Bishop_INeedSomeBackup'
|
WeaponTauntSounds[0]
|
SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_BioHazard'
|
WeaponTauntSounds[1]
|
SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_GreenIsDefinitelyYourColor'
|
WeaponTauntSounds[2]
|
SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_OneShotOneKill'
|
WeaponTauntSounds[3]
|
SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_ThisIsMyRifleThisIsMyGun'
|
WeaponTauntSounds[4]
|
SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_Shocking'
|
WeaponTauntSounds[5]
|
SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_OohThatWasMessy'
|
WeaponTauntSounds[7]
|
SoundNodeWave'A_Character_Bishop.Taunts.A_Taunt_Bishop_AndTheAngelOfDeathSpreadHisWingsUponTheBlast'
|