Property
|
Value
|
AckSounds[0]
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_Acknowledged'
|
AckSounds[1]
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_Affirmative'
|
AckSounds[2]
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_GotIt'
|
AckSounds[3]
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_OnIt'
|
AckSounds[4]
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_Roger'
|
AckSounds[5]
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_RogerThat'
|
AckSounds[6]
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_ImOnIt'
|
AreaSecureSounds[0]
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_AllClear'
|
AreaSecureSounds[1]
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_AreaSecure'
|
EncouragementSounds[0]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_GoodOne'
|
EncouragementSounds[1]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_GoodShot'
|
EncouragementSounds[2]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_NiceShot'
|
EncouragementSounds[3]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_KeepItUp'
|
EncouragementSounds[4]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_OhYeah'
|
EncouragementSounds[5]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ThatHadToHurt'
|
EncouragementSounds[6]
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_Nice'
|
EncouragementSounds[7]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_HolyShit'
|
EnemyFlagCarrierHereSound
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyFlagCarrierHere'
|
EnemyFlagCarrierHighSound
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyFlagCarrierGoingHigh'
|
EnemyFlagCarrierLowSound
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyFlagCarrierGoingLow'
|
EnemyFlagCarrierSound
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyFlagCarrier'
|
EnemyOrbCarrierSound
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyOrbCarrier'
|
FlagKillSounds[0]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_NailedTheFlagCarrier'
|
FlagKillSounds[1]
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyFlagCarrierDown'
|
FriendlyFireSounds[0]
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_YourTeam'
|
FriendlyFireSounds[1]
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_SameTeam'
|
FriendlyFireSounds[2]
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_ImOnYourTeam'
|
FriendlyFireSounds[3]
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_ImOnYourTeamIdiot'
|
FriendlyFireSounds[4]
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_FriendlyFire'
|
GotOurFlagSound
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_IveGotOurFlag'
|
GotYourBackSounds[0]
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_IveGotYourBack'
|
GotYourBackSounds[1]
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_GotYourBack'
|
GotYourBackSounds[2]
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_CoveringYou'
|
HaveFlagSounds[0]
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_IHaveTheFlag'
|
HaveFlagSounds[1]
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_IveGotTheFlag'
|
HaveOrbSounds[0]
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_IHaveTheOrb'
|
HaveOrbSounds[1]
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_IveGotTheOrb'
|
IncomingSound
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_Incoming'
|
InPositionSounds[0]
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_ImInPosition'
|
InPositionSounds[1]
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_InPosition'
|
ManDownSounds[0]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ICantFeelMyLegs'
|
ManDownSounds[1]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ImGoingDown'
|
ManDownSounds[2]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ImHit'
|
ManDownSounds[3]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ManDown'
|
ManDownSounds[4]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_Medic'
|
ManDownSounds[5]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_SonOfABitch'
|
MidfieldSound
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_Midfield'
|
NeedOurFlagSounds[0]
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_SomebodyGetOurFlagBack'
|
OrbKillSounds[0]
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyOrbCarrierDown'
|
SniperSounds[0]
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_Sniper'
|
SniperSounds[1]
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_SuppressTheSniper'
|
TauntAnimSoundMap[0]
|
Member
|
Value
|
EmoteTag
|
'TauntA'
|
TauntSoundIndex
|
- 1
- 12
- 16
- 22
|
|
TauntAnimSoundMap[1]
|
Member
|
Value
|
EmoteTag
|
'TauntB'
|
TauntSoundIndex
|
- 4
- 5
- 17
|
|
TauntAnimSoundMap[2]
|
Member
|
Value
|
EmoteTag
|
'TauntC'
|
TauntSoundIndex
|
- 3
- 9
- 16
- 20
|
|
TauntAnimSoundMap[3]
|
Member
|
Value
|
EmoteTag
|
'TauntD'
|
TauntSoundIndex
|
- 13
- 8
- 11
- 18
|
|
TauntAnimSoundMap[4]
|
Member
|
Value
|
EmoteTag
|
'TauntE'
|
TauntSoundIndex
|
- 7
- 10
- 15
- 19
|
|
TauntAnimSoundMap[5]
|
Member
|
Value
|
EmoteTag
|
'TauntF'
|
TauntSoundIndex
|
- 2
- 6
- 14
- 21
|
|
TauntSounds[0]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_AndStayDown'
|
TauntSounds[1]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_BadNews'
|
TauntSounds[2]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_DamnImGood'
|
TauntSounds[3]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_FYeah'
|
TauntSounds[4]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ImOnFire'
|
TauntSounds[5]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_OhSmack'
|
TauntSounds[6]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ThatWasNasty'
|
TauntSounds[7]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_WhoWantsSome'
|
TauntSounds[8]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_DeathWarrantEnforced'
|
TauntSounds[9]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_FeelImpact'
|
TauntSounds[10]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_HoldStillDammit'
|
TauntSounds[11]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_WelcomeToBasicTraining'
|
TauntSounds[12]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_Impossible'
|
TauntSounds[13]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_KIA'
|
TauntSounds[14]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_MadeMyPoint'
|
TauntSounds[15]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_Next'
|
TauntSounds[16]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_OhYeah'
|
TauntSounds[17]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_Ownage'
|
TauntSounds[18]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_Sick'
|
TauntSounds[19]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_StepAside'
|
TauntSounds[20]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_TakeIt'
|
TauntSounds[21]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ThatHadToHurt'
|
TauntSounds[22]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_TryThatAgain'
|
UnderAttackSounds[0]
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_UnderHeavyAttack'
|
UnderAttackSounds[1]
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_ImBeingOverrun'
|
UnderAttackSounds[2]
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_ImTakingHeavyFire'
|
UnderAttackSounds[3]
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_INeedBackup'
|
UnderAttackSounds[4]
|
SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_INeedSomeBackup'
|
WeaponTauntSounds[0]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_Biohazard'
|
WeaponTauntSounds[1]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_GreenIsYourColor'
|
WeaponTauntSounds[2]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_OneShotOneKill'
|
WeaponTauntSounds[3]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_RightBetweenTheEyes'
|
WeaponTauntSounds[4]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_Shocking'
|
WeaponTauntSounds[5]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ThatWasMessy'
|
WeaponTauntSounds[6]
|
SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_FlakAttack'
|