UE3:StaticLightCollectionActor (UT3): Difference between revisions
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This is a special type of actor used as the container for a large number of {{cl|LightComponent}}s on the console. This | |||
This is a special type of actor used as the container for a large number of | |||
actor is created only during the console cooking process so cannot be placed by designers in the editor. It replaces | actor is created only during the console cooking process so cannot be placed by designers in the editor. It replaces | ||
multiple normal static Light actors in content which has been cooked for the a console platform, becoming the owner for | multiple normal static Light actors in content which has been cooked for the a console platform, becoming the owner for | ||
those Light's LightComponent. | those Light's LightComponent. | ||
==Properties== | ==Properties== |
Latest revision as of 00:53, 11 August 2009
- Package:
- Engine
- This class in other games:
This is a special type of actor used as the container for a large number of LightComponents on the console. This actor is created only during the console cooking process so cannot be placed by designers in the editor. It replaces multiple normal static Light actors in content which has been cooked for the a console platform, becoming the owner for those Light's LightComponent.
Properties
LightComponents
Type: array<LightComponent>
Modifiers: const
Since the components array is only serialized during make, we need to store the components we contain in a separate array.
MaxLightComponents
Type: int
Modifiers: config
The maximum number of LightComponents that can be attached to this actor. Once this number has been reached, a new StaticLightCollectionActor will be created.
Default value: 1000
Default values
Property | Value |
---|---|
CollisionType | COLLIDE_CustomDefault |