UE2:BombTargetMessage (UT2004): Difference between revisions
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The message displayed to a player when receiving a targeted (alt-fire) ball pass in [[liandri:Bombing Run|Bombing Run]]. | |||
==Properties== | ==Properties== | ||
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'''[[Variables#Modifiers|Modifiers]]:''' localized | '''[[Variables#Modifiers|Modifiers]]:''' localized | ||
The message to display. | |||
'''Default value:''' "Incoming Pass" | '''Default value:''' "Incoming Pass" | ||
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'''Overrides:''' {{tl|GetString|LocalMessage}} | '''Overrides:''' {{tl|GetString|LocalMessage}} | ||
Returns the {{tl|TargetMessage}}. |
Latest revision as of 00:19, 11 August 2009
Object >> Actor >> Info >> LocalMessage >> BombTargetMessage |
- Package:
- UnrealGame
The message displayed to a player when receiving a targeted (alt-fire) ball pass in Bombing Run.
Properties
TargetMessage
Type: string
Modifiers: localized
The message to display.
Default value: "Incoming Pass"
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bFadeMessage | True | ||||||||||
bIsConsoleMessage | False | ||||||||||
bIsUnique | True | ||||||||||
DrawColor |
| ||||||||||
Lifetime | 1 | ||||||||||
PosY | 0.65 |
Static functions
GetString
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString
Returns the TargetMessage.