UE2:BombTargetMessage (UT2004): Difference between revisions

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The message displayed to a player when receiving a targeted (alt-fire) ball pass in [[liandri:Bombing Run|Bombing Run]].
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==Properties==
==Properties==
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'''[[Variables#Modifiers|Modifiers]]:''' localized
'''[[Variables#Modifiers|Modifiers]]:''' localized


<!-- enter variable description -->
The message to display.


'''Default value:''' "Incoming Pass"
'''Default value:''' "Incoming Pass"
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'''Overrides:''' {{tl|GetString|LocalMessage}}
'''Overrides:''' {{tl|GetString|LocalMessage}}


<!-- enter function description -->
Returns the {{tl|TargetMessage}}.

Latest revision as of 00:19, 11 August 2009

UT2004 Object >> Actor >> Info >> LocalMessage >> BombTargetMessage
Package:
UnrealGame

The message displayed to a player when receiving a targeted (alt-fire) ball pass in Bombing Run.

Properties

TargetMessage

Type: string

Modifiers: localized

The message to display.

Default value: "Incoming Pass"

Default values

Property Value
bFadeMessage True
bIsConsoleMessage False
bIsUnique True
DrawColor
Member Value
A 200
B 200
G 200
R 200
Lifetime 1
PosY 0.65

Static functions

GetString

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString

Returns the TargetMessage.