UE3:UT GR Info (UT3): Difference between revisions

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'''ET_Hero,'''<br>
'''ET_Hero,'''<br>
'''ET_Vehicle,'''<br>
'''ET_Vehicle,'''<br>
'''ET_Rook,''' //Castle<br>
'''ET_Rook,'''<br>
'''ET_Knight,''' //Manta, Viper?<br>
'''ET_Knight,'''<br>
'''ET_Bishop,''' //Hero<br>
'''ET_Bishop,'''<br>
'''ET_Turret'''<br>
'''ET_Turret'''<br>


Line 61: Line 61:
`include(MOD.uci)
`include(MOD.uci)


enum EnemyType
enum PawnType
{
{
ET_Infantry,
ET_Infantry,
Line 75: Line 75:
{
{
var Pawn Pawn;
var Pawn Pawn;
var EnemyType Type;
var PawnType Type;
};
};


Line 98: Line 98:
var UT_MDB_GameExp GameExp;
var UT_MDB_GameExp GameExp;
var private UT_MDB_GameRules BaseGameRules;
var private UT_MDB_GameRules BaseGameRules;


/** wtf why am I grey? */
/** wtf why am I grey? */
Line 110: Line 109:
BaseGameRules = GameExp.GetBaseGameRules();
BaseGameRules = GameExp.GetBaseGameRules();
`logd("BaseGameRules:"$BaseGameRules,,'GameRulesInfo');
`logd("BaseGameRules:"$BaseGameRules,,'GameRulesInfo');
}
static function PawnType GetPawnType(Pawn Pawn)
{
local PawnType PType;
if(ClassIsChildOf(Pawn.class,class'UTPawn'))
{
//Added Rook 2.0
if(Pawn.IsA('UTHeroPawn'))
{
if(UTHeroPawn(Pawn).bIsHero && !UTHeroPawn(Pawn).bIsSuperHero)
PType = ET_Hero;
else if (!UTHeroPawn(Pawn).bIsHero && UTHeroPawn(Pawn).bIsSuperHero)
PType = ET_Rook;
}
else
PType = ET_Infantry;
}
//isA UTVehicle
else if(ClassIsChildOf(Pawn.class, class'UTVehicle'))
{
if(ClassIsChildOf(Pawn.class, class'UTVehicle_TrackTurretBase'))
PType = ET_Turret;
else
PType = ET_Vehicle;
}
return PType;
}
function bool HandleRestartGame()
{
if((NextGameRules != None) && NextGameRules.HandleRestartGame())
return true;
return false;
}
function bool CheckEndGame(PlayerReplicationInfo Winner, string Reason)
{
if(NextGameRules != None)
return NextGameRules.CheckEndGame(Winner,Reason);
return true;
}
}


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return true;
return true;
return false;
return false;
}
function ScoreObjective(PlayerReplicationInfo Scorer, Int Score)
{
/* local UT_MDB_EventNotifier.NotifyMode HandleNotify;
local int idx;
HandleNotify = (EventName = ET_OnExit, NotifyName = NT_Vehicle);
for(GR = BaseGameRules; GR != None; GR = GetNextGameRules(GR))
{
idx = GR.EventNotifier.Notifies.find(HandleNotify);
if(idx != Index_None)
GR.ScoreObjective(Scorer,Score);
}*/
}
function ScoreKill(Controller Killer, Controller Killed)
{
/* local UT_MDB_EventNotifier.NotifyMode HandleNotify;
local int idx;
HandleNotify = (EventName = ET_OnExit, NotifyName = NT_Vehicle);
for(GR = BaseGameRules; GR != None; GR = GetNextGameRules(GR))
{
idx = GR.EventNotifier.Notifies.find(HandleNotify);
if(idx != Index_None)
GR.ScoreKill(Killer,Killed);
}*/
}
}


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return;
return;


if(!WorldInfo.Game.IsInState('MatchInProgress') ||
if(!WorldInfo.Game.IsInState('MatchInProgress') || (injured == None && instigatedBy == None))
(injured == None && instigatedBy == None))
{
{
Damage = 0;
Damage = 0;
return;
return;
}
}
 
//GameInfo.ReduceDamage // then check if carrying items that can reduce damage
// if((damage > 0) && (injured.InvManager != None))
// injured.InvManager.ModifyDamage(Damage, instigatedBy, HitLocation, Momentum, DamageType);
if(instigatedBy != None && instigatedBy.Pawn != None)
if(instigatedBy != None && instigatedBy.Pawn != None)
{
{
Enemy.Pawn = InstigatedBy.Pawn;
Enemy.Pawn = InstigatedBy.Pawn;
Enemy.Damage = OriginalDamage;
Enemy.Damage = OriginalDamage;
Enemy.Type = GetPawnType(Enemy.Pawn);


if(ClassIsChildOf(Enemy.Pawn.class,class'UTPawn'))
/* if(ClassIsChildOf(Enemy.Pawn.class,class'UTPawn'))
{
{
//Added Rook 2.0
//Added Rook 2.0
Line 158: Line 234:


}
}
//Enemy isA UTVehicle
else if(ClassIsChildOf(InstigatedBy.Pawn.class, class'UTVehicle'))
else if(ClassIsChildOf(InstigatedBy.Pawn.class, class'UTVehicle'))
{
{
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else
else
Enemy.Type = ET_Vehicle;
Enemy.Type = ET_Vehicle;
}
}*/


//Enemy isA UTBot
//Enemy isA UTBot
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//Self-Damage
//Self-Damage
if(Enemy.Pawn == injured)
if(Enemy.Pawn == injured)
Damage = BaseGameRules.SelfDamage(Enemy);
Damage = BaseGameRules.ModifySelfDamage(Enemy);


//Damage From EnemyPawn
//Damage From EnemyPawn
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{
{
if(instigatedBy.GetTeamNum() != injured.GetTeamNum())
if(instigatedBy.GetTeamNum() != injured.GetTeamNum())
Damage = BaseGameRules.DamageTaken(Enemy, Injured);
Damage = BaseGameRules.ModifyDamageTaken(Enemy, Injured);
else
else
Enemy.bIsFriendly = true;
Enemy.bIsFriendly = true;
Line 188: Line 265:
//FFA Damage
//FFA Damage
else
else
Damage = BaseGameRules.DamageTaken(Enemy, Injured);
Damage = BaseGameRules.ModifyDamageTaken(Enemy, Injured);
}
}
}
}
}
}
</uscript>
</uscript>

Latest revision as of 10:31, 15 February 2011

Introduction

Code

UT3 Info >> GameRules >> UT_GR_Info (custom)
Package:
UT_GameDex

Enums

enum EnemyType
ET_Infantry,
ET_Hero,
ET_Vehicle,
ET_Rook,
ET_Knight,
ET_Bishop,
ET_Turret

Structs

PawnInfo

Pawn Pawn
EnemyType Type

EnemyInfo

Extends: PawnInfo

bool bIsBot
bool bIsFriendly
int Damage
int ModifiedDamage
'class<DamageType>' DamageType

Functions

SetFirstGR

function SetFirstGR()

OverridePickupQuery

function bool OverridePickupQuery(Pawn Other, class<Inventory> ItemClass, Actor Pickup, out byte bAllowPickup)

NetDamage

function NetDamage(int OriginalDamage, out int Damage, Pawn injured, Controller instigatedBy, vector HitLocation, out vector Momentum, class<DamageType> DamageType)

Script

<uscript> //=================================================== // Class: UT_GR_Info // Creation date: 12/12/2008 19:35 // Last updated: 11/04/2010 13:10 // Contributors: 00zX //--------------------------------------------------- // Attribution-Noncommercial-Share Alike 3.0 Unported // http://creativecommons.org/licenses/by-nc-sa/3.0/ //=================================================== class UT_GR_Info extends GameRules;

`include(MOD.uci)

enum PawnType { ET_Infantry, ET_Hero, ET_Vehicle, ET_Rook, //Castle ET_Knight, //Manta, Viper? ET_Bishop, //Hero ET_Turret };

struct PawnInfo { var Pawn Pawn; var PawnType Type; };

struct EnemyInfo extends PawnInfo { var bool bIsBot; var bool bIsFriendly; var int Damage; var int ModifiedDamage; //ConversionRatio>?? var class<DamageType> DamageType;

structdefaultproperties { bIsBot=false bIsFriendly=false Damage=0 ModifiedDamage=0 DamageType=class'DmgType_Suicided' } };

var UT_MDB_GameExp GameExp; var private UT_MDB_GameRules BaseGameRules;

/** wtf why am I grey? */ function SetBaseGameRules() { if(GameExp == None) return;

`logd("GameRules Info Controller Initalized!",,'GameRulesInfo');

BaseGameRules = GameExp.GetBaseGameRules(); `logd("BaseGameRules:"$BaseGameRules,,'GameRulesInfo'); }

static function PawnType GetPawnType(Pawn Pawn) { local PawnType PType;

if(ClassIsChildOf(Pawn.class,class'UTPawn')) { //Added Rook 2.0 if(Pawn.IsA('UTHeroPawn')) { if(UTHeroPawn(Pawn).bIsHero && !UTHeroPawn(Pawn).bIsSuperHero) PType = ET_Hero; else if (!UTHeroPawn(Pawn).bIsHero && UTHeroPawn(Pawn).bIsSuperHero) PType = ET_Rook; } else PType = ET_Infantry;

} //isA UTVehicle else if(ClassIsChildOf(Pawn.class, class'UTVehicle')) { if(ClassIsChildOf(Pawn.class, class'UTVehicle_TrackTurretBase')) PType = ET_Turret; else PType = ET_Vehicle; }

return PType; }

function bool HandleRestartGame() { if((NextGameRules != None) && NextGameRules.HandleRestartGame()) return true; return false; }

function bool CheckEndGame(PlayerReplicationInfo Winner, string Reason) { if(NextGameRules != None) return NextGameRules.CheckEndGame(Winner,Reason);

return true; }

function bool OverridePickupQuery(Pawn Other, class<Inventory> ItemClass, Actor Pickup, out byte bAllowPickup) { if(GameExp == None || BaseGameRules == None) return false;

if(Pickup != None && UTPawn(Other) != None) if((BaseGameRules != None) && BaseGameRules.PickupQuery(UTPawn(Other), ItemClass, Pickup)) return true; return false; }

function ScoreObjective(PlayerReplicationInfo Scorer, Int Score) { /* local UT_MDB_EventNotifier.NotifyMode HandleNotify; local int idx;

HandleNotify = (EventName = ET_OnExit, NotifyName = NT_Vehicle); for(GR = BaseGameRules; GR != None; GR = GetNextGameRules(GR)) { idx = GR.EventNotifier.Notifies.find(HandleNotify); if(idx != Index_None) GR.ScoreObjective(Scorer,Score); }*/ }

function ScoreKill(Controller Killer, Controller Killed) { /* local UT_MDB_EventNotifier.NotifyMode HandleNotify; local int idx;

HandleNotify = (EventName = ET_OnExit, NotifyName = NT_Vehicle); for(GR = BaseGameRules; GR != None; GR = GetNextGameRules(GR)) { idx = GR.EventNotifier.Notifies.find(HandleNotify); if(idx != Index_None) GR.ScoreKill(Killer,Killed); }*/ }

//Cumulative //TODO: SUPPORT OTHER MUTS, USE THE LINKED LIST ONTOP OF OBJECT LIST!!~ function NetDamage(int OriginalDamage, out int Damage, pawn injured, Controller instigatedBy, vector HitLocation, out vector Momentum, class<DamageType> DamageType) { local EnemyInfo Enemy;

if(GameExp == None || BaseGameRules == None) return;

if(!WorldInfo.Game.IsInState('MatchInProgress') || (injured == None && instigatedBy == None)) { Damage = 0; return; }

//GameInfo.ReduceDamage // then check if carrying items that can reduce damage // if((damage > 0) && (injured.InvManager != None)) // injured.InvManager.ModifyDamage(Damage, instigatedBy, HitLocation, Momentum, DamageType);

if(instigatedBy != None && instigatedBy.Pawn != None) { Enemy.Pawn = InstigatedBy.Pawn; Enemy.Damage = OriginalDamage; Enemy.Type = GetPawnType(Enemy.Pawn);

/* if(ClassIsChildOf(Enemy.Pawn.class,class'UTPawn')) { //Added Rook 2.0 if(Enemy.Pawn.IsA('UTHeroPawn')) { if(UTHeroPawn(InstigatedBy.Pawn).bIsHero && !UTHeroPawn(InstigatedBy.Pawn).bIsSuperHero) Enemy.Type = ET_Hero; else if (!UTHeroPawn(InstigatedBy.Pawn).bIsHero && UTHeroPawn(InstigatedBy.Pawn).bIsSuperHero) Enemy.Type = ET_Rook; } else Enemy.Type = ET_Infantry;

} //Enemy isA UTVehicle else if(ClassIsChildOf(InstigatedBy.Pawn.class, class'UTVehicle')) { if(ClassIsChildOf(InstigatedBy.Pawn.class, class'UTVehicle_TrackTurretBase')) Enemy.Type = ET_Turret; else Enemy.Type = ET_Vehicle; }*/

//Enemy isA UTBot if(UTBot(instigatedBy) != None && UTBot(injured.controller) == None && UTBot(injured.controller) != UTBot(instigatedBy)) Enemy.bIsBot = true;

//Self-Damage if(Enemy.Pawn == injured) Damage = BaseGameRules.ModifySelfDamage(Enemy);

//Damage From EnemyPawn else if(injured != instigatedBy) { //Team Damage if(WorldInfo.Game.bTeamGame) { if(instigatedBy.GetTeamNum() != injured.GetTeamNum()) Damage = BaseGameRules.ModifyDamageTaken(Enemy, Injured); else Enemy.bIsFriendly = true; } //FFA Damage else Damage = BaseGameRules.ModifyDamageTaken(Enemy, Injured); } } } </uscript>