UE3:UTPawn WeldingRobot (UT3): Difference between revisions

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Latest revision as of 08:40, 23 May 2008

UT3 Object >> Actor >> Pawn >> GamePawn >> UTPawn >> UTPawn_WeldingRobot
Package:
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values

Subobjects

AmbientSoundComponent

Class: UTGame.UTAmbientSoundComponent

Inherits from: UTPawn.AmbientSoundComponent

No new values.

AmbientSoundComponent2

Class: UTGame.UTAmbientSoundComponent

Inherits from: UTPawn.AmbientSoundComponent2

No new values.

Arrow

Class: Engine.ArrowComponent

Inherits from: UTPawn.Arrow

No new values.

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTPawn.CollisionCylinder

No new values.

FirstPersonArms

Class: UTGame.UTSkeletalMeshComponent

Inherits from: UTPawn.FirstPersonArms

Property Value
Animations AnimNodeSequence'UTGameContent.Default__UTPawn_WeldingRobot:FirstPersonArms.MeshSequenceA'

FirstPersonArms2

Class: UTGame.UTSkeletalMeshComponent

Inherits from: UTPawn.FirstPersonArms2

Property Value
Animations AnimNodeSequence'UTGameContent.Default__UTPawn_WeldingRobot:FirstPersonArms2.MeshSequenceB'

GooDeath

Class: Engine.ParticleSystemComponent

Inherits from: UTPawn.GooDeath

No new values.

MyLightEnvironment

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTPawn.MyLightEnvironment

No new values.

OverlayMeshComponent0

Class: Engine.SkeletalMeshComponent

Inherits from: UTPawn.OverlayMeshComponent0

No new values.

WPawnSkeletalMeshComponent

Class: Engine.SkeletalMeshComponent

Inherits from: UTPawn.WPawnSkeletalMeshComponent

Property Value
AnimSets[0] AnimSet'CH_AnimHuman.Anims.K_AnimHuman_BaseMale'
AnimSets[1] AnimSet'CH_Corrupt_Cine.Mesh.K_CH_WeldingRobot'
PhysicsAsset PhysicsAsset'CH_AnimCorrupt.Mesh.SK_CH_Corrupt_Male_Physics'
SkeletalMesh SkeletalMesh'CH_Corrupt_Cine.Mesh.SK_CH_WeldingRobot'
Translation
Member Value
X 0.0
Y 0.0
Z -50.0

Events

TakeDamage

event TakeDamage (int Damage, Controller EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType, optional Actor.TraceHitInfo HitInfo, optional Actor DamageCauser)

Overrides: UTPawn.TakeDamage

(Description copied from UTPawn.TakeDamage)
We override TakeDamage and allow the weapon to modify it

See: Pawn.TakeDamage