Legacy:Player: Difference between revisions
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See [[Legacy:Player (UT)|Player (UT)]] for the UT version of this class. | See [[Legacy:Player (UT)|Player (UT)]] for the UT version of this class. | ||
See also: | |||
* [[Legacy:XPawn|xPawn]] for the actual visible player | |||
* [[Legacy:XPlayer|xPlayer]] for the controller | |||
==Properties== | ==Properties== |
Latest revision as of 01:10, 3 May 2004
Corresponds to a real player (a local camera or remote net player).
See Player (UT) for the UT version of this class.
See also:
Properties
- pointer vfOut (native const)
- pointer vfExec (native const)
- PlayerController Actor (transient const)
- The PlayerPawn actor controlled by this player.
- Console Console (transient const)
- The console of that player.
- bool bWindowsMouseAvailable (transient const)
- bool bShowWindowsMouse
- float WindowsMouseX (transient const)
- float WindowsMouseY (transient const)
- int CurrentNetSpeed (const)
- int ConfiguredInternetSpeed, ConfiguredLanSpeed (globalconfig)
- byte SelectedCursor
- InteractionMaster InteractionMaster (transient)
- Callback to the InteractionMaster.
- array<Interaction> LocalInteractions (transient)
- Holds a listing of all local Interactions.
- BaseGUIController GUIController (transient)
- Callback to the Menu Controller
Constants
These constants are represent the available cursor styles.
- IDC_ARROW = 0
- IDC_SIZEALL = 1
- IDC_SIZENESW = 2
- IDC_SIZENS = 3
- IDC_SIZENWSE = 4
- IDC_SIZEWE = 5
- IDC_WAIT = 6