UE3:MotionBlurEffect (UT3): Difference between revisions

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This is a scale that could be considered as the "sensitivity" of the blur.
This is a scale that could be considered as the "sensitivity" of the blur.
'''Default value:''' 0.5


===Default values===
===Default values===

Latest revision as of 08:40, 23 May 2008

UT3 Object >> PostProcessEffect >> MotionBlurEffect
Package:
Engine
This class in other games:

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'MotionBlurEffect'

CameraRotationThreshold

Type: float

Threshhold for when to turn off motion blur when the camera rotates swiftly during a single frame (in degrees).

Default value: 90.0

CameraTranslationThreshold

Type: float

Threshhold for when to turn off motion blur when the camera translates swiftly during a single frame (in world units).

Default value: 10000.0

FullMotionBlur

Type: bool

Whether everything (static/dynamic objects) should motion blur or not. If disabled, only moving objects may blur.

Default value: True

MaxVelocity

Type: float

Maximum blur velocity amount. This is a clamp on the amount of blur.

Default value: 1.0

MotionBlurAmount

Type: float

This is a scale that could be considered as the "sensitivity" of the blur.

Default value: 0.5

Default values

Property Value
bShowInEditor False