Mostly Harmless
UE3:PostProcessEffect (UT3)
Object >> PostProcessEffect |
- Package:
- Engine
- Direct subclasses:
- BloomEffect, DOFEffect, MaterialEffect, MotionBlurEffect
- This class in other games:
- UDK
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
A PostProcessEffect operates on an input render target and writes to an output target These effects can be chained together in a PostProcessChain Derive your own effects from this class
Properties[edit]
Property group 'PostProcessEffect'[edit]
bShowInEditor[edit]
Type: bool
Whether to apply the effect in the Editor
Default value: True
bShowInGame[edit]
Type: bool
Whether to apply the effect in the Game
Default value: True
bUseWorldSettings[edit]
Type: bool
Controls whether the effect should take its settings from the world's post process settings.
EffectName[edit]
Type: name
Name of the effect, used by e.g. FindEffectByName
SceneDPG[edit]
Type: Scene.ESceneDepthPriorityGroup
controls which scene DPG to render this post-process effect in (mirrors ESceneDepthPriorityGroup)
Default value: SDPG_PostProcess
Internal variables[edit]
DrawHeight[edit]
Type: int
DrawWidth[edit]
Type: int
InDrawY[edit]
Type: int
NodePosX[edit]
Type: int
NodePosY[edit]
Type: int
Variables for post process Editor support
OutDrawY[edit]
Type: int