Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:DOFEffect (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> PostProcessEffect >> DOFEffect
Package: 
Engine
Direct subclass:
DOFAndBloomEffect
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Depth of Field post process effect

Properties[edit]

Property group 'DOFEffect'[edit]

BlurKernelSize[edit]

Type: float

affects the size of the Poisson disc kernel

Default value: 2.0

FalloffExponent[edit]

Type: float

exponent to apply to blur amount after it has been normalized to [0,1]

Default value: 2.0

FocusDistance[edit]

Type: float

used when FOCUS_Distance is enabled

Default value: 800.0

FocusInnerRadius[edit]

Type: float

inner focus radius

Default value: 400.0

FocusPosition[edit]

Type: Object.Vector

used when FOCUS_Position is enabled

FocusType[edit]

Type: EFocusType

control how the focus point is determined

MaxFarBlurAmount[edit]

Type: float

[0,1] value for clamping how much blur to apply to items behind the focus plane

Default value: 1.0

MaxNearBlurAmount[edit]

Type: float

[0,1] value for clamping how much blur to apply to items in front of the focus plane

Default value: 1.0

ModulateBlurColor[edit]

Type: Object.Color

blur color for debugging etc

Default value:

Member Value
A 255
B 255
G 255
R 255

Enums[edit]

EFocusType[edit]

control how the focus point is determined

FOCUS_Distance 
FOCUS_Position