User:Rejecht/Getting Started UE4: Difference between revisions

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'''Unreal Engine 4'''
=== Unreal Engine 4 ===






'''Protocol'''
=== Protocol ===


[https://docs.unrealengine.com/latest/INT/Programming/Development/CodingStandard/index.html Coding Standard]
[https://docs.unrealengine.com/latest/INT/Programming/Development/CodingStandard/index.html Coding Standard]
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[https://docs.unrealengine.com/latest/INT/Programming/Development/index.html Development Setup]
[https://docs.unrealengine.com/latest/INT/Programming/Development/index.html Development Setup]
=== Replication ===
Game types and replicated values?
# Declare the UPROPERTY as replicated in C++
# Initialize the state of the variable in the game type constructor
# Declare the type of replication in the game type GetLifetimeReplicatedProps function

Revision as of 05:16, 8 August 2014

Unreal Engine 4

Protocol

Coding Standard

Naming Conventions * Methods * Style * Organization

Development Setup

Replication

Game types and replicated values?

  1. Declare the UPROPERTY as replicated in C++
  2. Initialize the state of the variable in the game type constructor
  3. Declare the type of replication in the game type GetLifetimeReplicatedProps function