User:Rejecht/Getting Started UE4: Difference between revisions
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=== Unreal Engine 4 === | |||
=== Protocol === | |||
[https://docs.unrealengine.com/latest/INT/Programming/Development/CodingStandard/index.html Coding Standard] | [https://docs.unrealengine.com/latest/INT/Programming/Development/CodingStandard/index.html Coding Standard] | ||
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[https://docs.unrealengine.com/latest/INT/Programming/Development/index.html Development Setup] | [https://docs.unrealengine.com/latest/INT/Programming/Development/index.html Development Setup] | ||
=== Replication === | |||
Game types and replicated values? | |||
# Declare the UPROPERTY as replicated in C++ | |||
# Initialize the state of the variable in the game type constructor | |||
# Declare the type of replication in the game type GetLifetimeReplicatedProps function |
Revision as of 05:16, 8 August 2014
Unreal Engine 4
Protocol
Naming Conventions * Methods * Style * Organization
Replication
Game types and replicated values?
- Declare the UPROPERTY as replicated in C++
- Initialize the state of the variable in the game type constructor
- Declare the type of replication in the game type GetLifetimeReplicatedProps function