Legacy:ConstantColor: Difference between revisions
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{{classbox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Material|Material]] >> [[Legacy:RenderedMaterial|RenderedMaterial]] >> [[Legacy:ConstantMaterial|ConstantMaterial]] (Package: Engine)}} | {{classbox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Material|Material]] >> [[Legacy:RenderedMaterial|RenderedMaterial]] >> [[Legacy:ConstantMaterial|ConstantMaterial]] >> ConstantColor (Package: Engine)}} | ||
A material that generates a constant color. Useful for creating tints and other effects. | A material that generates a constant color. Useful for creating tints and other effects. | ||
==Properties== | ==Properties== | ||
; Color Color : | ; Color Color : The desired RGB color. The A (alpha) value of the color won't have any effect if you just apply this directly to a surface: run it through a [[Legacy:FinalBlend|FinalBlend]] with FrameBufferBlending set to FB_AlphaBlend. | ||
[[Category:Legacy Class (UT2003)|{{PAGENAME}}]] | [[Category:Legacy Class (UT2003)|{{PAGENAME}}]] | ||
[[Category:Legacy Class (UT2004)|{{PAGENAME}}]] |
Latest revision as of 17:12, 2 December 2005
UT2003 :: Object >> Material >> RenderedMaterial >> ConstantMaterial >> ConstantColor (Package: Engine)
A material that generates a constant color. Useful for creating tints and other effects.
Properties
- Color Color
- The desired RGB color. The A (alpha) value of the color won't have any effect if you just apply this directly to a surface: run it through a FinalBlend with FrameBufferBlending set to FB_AlphaBlend.