Legacy:ConstantColor: Difference between revisions

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{{classbox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Material|Material]] >> [[Legacy:RenderedMaterial|RenderedMaterial]] >> [[Legacy:ConstantMaterial|ConstantMaterial]] (Package: Engine)}}
{{classbox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Material|Material]] >> [[Legacy:RenderedMaterial|RenderedMaterial]] >> [[Legacy:ConstantMaterial|ConstantMaterial]] >> ConstantColor (Package: Engine)}}


A material that generates a constant color. Useful for creating tints and other effects.
A material that generates a constant color. Useful for creating tints and other effects.


==Properties==
==Properties==
; Color Color : set this to the color you want. The A value of the color won't have any effect if you just apply this directly to a surface: run it through a [[Legacy:FinalBlend|FinalBlend]] with FrameBufferBlending set to FB_AlphaBlend.
; Color Color : The desired RGB color. The A (alpha) value of the color won't have any effect if you just apply this directly to a surface: run it through a [[Legacy:FinalBlend|FinalBlend]] with FrameBufferBlending set to FB_AlphaBlend.


[[Category:Legacy Class (UT2003)|{{PAGENAME}}]]
[[Category:Legacy Class (UT2003)|{{PAGENAME}}]]
[[Category:Legacy Class (UT2004)|{{PAGENAME}}]]

Latest revision as of 17:12, 2 December 2005

UT2003 :: Object >> Material >> RenderedMaterial >> ConstantMaterial >> ConstantColor (Package: Engine)

A material that generates a constant color. Useful for creating tints and other effects.

Properties

Color Color
The desired RGB color. The A (alpha) value of the color won't have any effect if you just apply this directly to a surface: run it through a FinalBlend with FrameBufferBlending set to FB_AlphaBlend.